#ifndef __URDE_CRADARPAINTSHADER_HPP__ #define __URDE_CRADARPAINTSHADER_HPP__ #include "TShader.hpp" #include "zeus/CMatrix4f.hpp" #include "zeus/CColor.hpp" #include "zeus/CRectangle.hpp" #include "Camera/CCameraFilter.hpp" namespace urde { class CRadarPaintShader { friend struct CRadarPaintShaderGLDataBindingFactory; friend struct CRadarPaintShaderVulkanDataBindingFactory; friend struct CRadarPaintShaderMetalDataBindingFactory; friend struct CRadarPaintShaderD3DDataBindingFactory; public: struct Instance { zeus::CVector3f pos[4]; zeus::CVector2f uv[4]; zeus::CColor color; }; private: boo::ObjToken m_vbo; boo::ObjToken m_uniBuf; boo::ObjToken m_dataBind; const CTexture* m_tex = nullptr; size_t m_maxInsts = 0; public: void draw(const std::vector& instances, const CTexture* tex); using _CLS = CRadarPaintShader; #include "TShaderDecl.hpp" }; } #endif // __URDE_CRADARPAINTSHADER_HPP__