#ifndef __URDE_CSCRIPTSOUND_HPP__ #define __URDE_CSCRIPTSOUND_HPP__ #include "CActor.hpp" namespace urde { class CScriptSound : public CActor { public: CScriptSound(TUniqueId, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, s16 soundId, bool, float, float, float, u32, u32, u32, u32, u32, bool, bool, bool, bool, bool, bool, bool, bool, u32); }; } #endif // __URDE_CSCRIPTSOUND_HPP__