#pragma once #include "Space.hpp" namespace urde { class EffectEditor : public EditorSpace { struct State : Space::State { AT_DECL_DNA_YAML AT_DECL_DNAV String<-1> path; } m_state; const Space::State& spaceState() const {return m_state;} struct View : specter::View { View(specter::ViewResources& res, specter::View& parent) : specter::View(res, parent) {} }; specter::View* buildContentView(specter::ViewResources& res) { return nullptr; } public: EffectEditor(ViewManager& vm, Space* parent) : EditorSpace(vm, Class::EffectEditor, parent) {} EffectEditor(ViewManager& vm, Space* parent, ConfigReader& r) : EffectEditor(vm, parent) {m_state.read(r);} EffectEditor(ViewManager& vm, Space* parent, const EffectEditor& other) : EffectEditor(vm, parent) {m_state = other.m_state;} Space* copy(Space* parent) const { return new EffectEditor(m_vm, parent, *this); } bool usesToolbar() const { return true; } }; }