#include "CRumbleGenerator.hpp" #include "GameGlobalObjects.hpp" namespace urde { CRumbleGenerator::CRumbleGenerator() { xf0_24_disabled = false; HardStopAll(); } CRumbleGenerator::~CRumbleGenerator() { HardStopAll(); } #define PWM_MONITOR 0 #if PWM_MONITOR static bool b_tp = false; static std::chrono::steady_clock::time_point s_tp; #endif void CRumbleGenerator::Update(float dt) { #if PWM_MONITOR std::chrono::milliseconds::rep ms = 0; std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now(); if (!b_tp) { b_tp = true; s_tp = now; } else ms = std::chrono::duration_cast(now - s_tp).count(); #endif if (!xf0_24_disabled) { bool updated = false; for (int i = 0; i < 4; ++i) { float intensity = x0_voices[i].GetIntensity(); if (!x0_voices[i].Update(dt) || intensity <= 0.f) { xc0_periodTime[i] = 0.f; xd0_onTime[i] = 0.f; if (xe0_commandArray[i] != EMotorState::Stop) { #if PWM_MONITOR s_tp = now; printf("%lldms ON\n", ms); #endif xe0_commandArray[i] = EMotorState::Stop; updated = true; } } else { xc0_periodTime[i] += dt; if (xc0_periodTime[i] >= 1.f / (30.f * intensity)) { xc0_periodTime[i] = 0.f; if (xe0_commandArray[i] != EMotorState::Rumble) { #if PWM_MONITOR s_tp = now; printf("%lldms Off\n", ms); #endif xe0_commandArray[i] = EMotorState::Rumble; updated = true; } } else { xd0_onTime[i] += dt; if (xd0_onTime[i] >= (1.f / 30.f)) { xd0_onTime[i] = 0.f; if (xe0_commandArray[i] != EMotorState::Stop) { #if PWM_MONITOR s_tp = now; printf("%lldms ON\n", ms); #endif xe0_commandArray[i] = EMotorState::Stop; updated = true; } } } } } if (updated) g_InputGenerator->ControlAllMotors(xe0_commandArray); } } static const EMotorState HardStopCommands[] = {EMotorState::StopHard, EMotorState::StopHard, EMotorState::StopHard, EMotorState::StopHard}; void CRumbleGenerator::HardStopAll() { for (int i = 0; i < 4; ++i) { xc0_periodTime[i] = 0.f; xd0_onTime[i] = 0.f; xe0_commandArray[i] = EMotorState::Stop; x0_voices[i].HardReset(); } g_InputGenerator->ControlAllMotors(HardStopCommands); } s16 CRumbleGenerator::Rumble(const SAdsrData& adsr, float gain, ERumblePriority prio, EIOPort port) { CRumbleVoice& vox = x0_voices[int(port)]; s16 freeChan = vox.GetFreeChannel(); if (prio >= vox.GetPriority(freeChan)) { xc0_periodTime[int(port)] = 0.f; return vox.Activate(adsr, freeChan, gain, prio); } return -1; } void CRumbleGenerator::Stop(s16 id, EIOPort port) { CRumbleVoice& vox = x0_voices[int(port)]; vox.Deactivate(id, false); } } // namespace urde