#pragma once #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace DataSpec::DNAMP1 { struct PuddleToadGamma : IScriptObject { AT_DECL_DNA_YAML AT_DECL_DNAV String<-1> name; Value flavor; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; Value suckForceMultiplier; Value suckAngle; Value playerSuckRange; Value localShootDir; Value playerShootSpeed; Value shouldAttackWaitTime; Value spotPlayerWaitTime; DamageInfo playerShootDamage; DamageInfo damageInfo2; UniqueID32 dcln; void addCMDLRigPairs(PAKRouter& pakRouter, CharacterAssociations& charAssoc) const { actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters); } void nameIDs(PAKRouter& pakRouter) const { if (dcln) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(dcln); ent->name = name + "_dcln"; } patternedInfo.nameIDs(pakRouter, name + "_patterned"); actorParameters.nameIDs(pakRouter, name + "_actp"); } void gatherDependencies(std::vector& pathsOut, std::vector& lazyOut) const { g_curSpec->flattenDependencies(dcln, pathsOut); patternedInfo.depIDs(pathsOut); actorParameters.depIDs(pathsOut, lazyOut); } void gatherScans(std::vector& scansOut) const { actorParameters.scanIDs(scansOut); } }; } // namespace DataSpec::DNAMP1