#pragma once #include "ITweak.hpp" namespace DataSpec { struct ITweakBall : ITweak { virtual float GetMaxBallTranslationAcceleration(int s) const=0; virtual float GetBallTranslationFriction(int s) const=0; virtual float GetBallTranslationMaxSpeed(int s) const=0; virtual float GetBallCameraElevation() const=0; virtual float GetBallCameraAnglePerSecond() const=0; virtual const zeus::CVector3f& GetBallCameraOffset() const=0; virtual float GetBallCameraMinSpeedDistance() const=0; virtual float GetBallCameraMaxSpeedDistance() const=0; virtual float GetBallCameraBackwardsDistance() const=0; virtual float GetBallCameraSpringConstant() const=0; virtual float GetBallCameraSpringMax() const=0; virtual float GetBallCameraSpringTardis() const=0; virtual float GetBallCameraCentroidSpringConstant() const=0; virtual float GetBallCameraCentroidSpringMax() const=0; virtual float GetBallCameraCentroidSpringTardis() const=0; virtual float GetBallCameraCentroidDistanceSpringConstant() const=0; virtual float GetBallCameraCentroidDistanceSpringMax() const=0; virtual float GetBallCameraCentroidDistanceSpringTardis() const=0; virtual float GetBallCameraLookAtSpringConstant() const=0; virtual float GetBallCameraLookAtSpringMax() const=0; virtual float GetBallCameraLookAtSpringTardis() const=0; virtual float GetBallForwardBrakingAcceleration(int s) const=0; virtual float GetBallGravity() const=0; virtual float GetBallWaterGravity() const=0; virtual float GetBallSlipFactor(int s) const=0; virtual float GetConservativeDoorCameraDistance() const=0; virtual float GetBallCameraChaseElevation() const=0; virtual float GetBallCameraChaseDampenAngle() const=0; virtual float GetBallCameraChaseDistance() const=0; virtual float GetBallCameraChaseYawSpeed() const=0; virtual float GetBallCameraChaseAnglePerSecond() const=0; virtual const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const=0; virtual float GetBallCameraChaseSpringConstant() const=0; virtual float GetBallCameraChaseSpringMax() const=0; virtual float GetBallCameraChaseSpringTardis() const=0; virtual float GetBallCameraBoostElevation() const=0; virtual float GetBallCameraBoostDampenAngle() const=0; virtual float GetBallCameraBoostDistance() const=0; virtual float GetBallCameraBoostYawSpeed() const=0; virtual float GetBallCameraBoostAnglePerSecond() const=0; virtual const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const=0; virtual float GetBallCameraBoostSpringConstant() const=0; virtual float GetBallCameraBoostSpringMax() const=0; virtual float GetBallCameraBoostSpringTardis() const=0; virtual float GetMinimumAlignmentSpeed() const=0; virtual float GetTireness() const=0; virtual float GetMaxLeanAngle() const=0; virtual float GetTireToMarbleThresholdSpeed() const=0; virtual float GetMarbleToTireThresholdSpeed() const=0; virtual float GetForceToLeanGain() const=0; virtual float GetLeanTrackingGain() const=0; virtual float GetBallCameraControlDistance() const=0; virtual float GetLeftStickDivisor() const=0; virtual float GetRightStickDivisor() const=0; virtual float GetBallTouchRadius() const=0; virtual float GetBoostBallDrainTime() const=0; virtual float GetBoostBallMaxChargeTime() const=0; virtual float GetBoostBallMinChargeTime() const=0; virtual float GetBoostBallMinRelativeSpeedForDamage() const=0; virtual float GetBoostBallChargeTimeTable(int i) const=0; virtual float GetBoostBallIncrementalSpeedTable(int i) const=0; }; }