#pragma once #include "ITweak.hpp" #include "Runtime/IFactory.hpp" #include "Runtime/CPlayerState.hpp" namespace DataSpec { struct ITweakPlayerRes : ITweak { using ResId = urde::CAssetId; using EBeamId = urde::CPlayerState::EBeamId; ResId x4_saveStationIcon; ResId x8_missileStationIcon; ResId xc_elevatorIcon; ResId x10_minesBreakFirstTopIcon; ResId x14_minesBreakFirstBottomIcon; ResId x18_minesBreakSecondTopIcon; ResId x1c_minesBreakSecondBottomIcon; /* N, U, UL, L, DL, D, DR, R, UR */ ResId x24_lStick[9]; ResId x4c_cStick[9]; /* Out, In */ ResId x74_lTrigger[2]; ResId x80_rTrigger[2]; ResId x8c_startButton[2]; ResId x98_aButton[2]; ResId xa4_bButton[2]; ResId xb0_xButton[2]; ResId xbc_yButton[2]; ResId xc4_ballTransitionsANCS; /* Power, Ice, Wave, Plasma, Phazon */ ResId xc8_ballTransitions[5]; ResId xc8_cineGun[5]; float xf0_cinematicMoveOutofIntoPlayerDistance; ResId GetBeamBallTransitionModel(EBeamId beam) const { int b = int(beam); if (b < 0 || b > 4) b = 0; switch (EBeamId(b)) { case EBeamId::Power: default: return xc8_ballTransitions[0]; case EBeamId::Ice: return xc8_ballTransitions[1]; case EBeamId::Wave: return xc8_ballTransitions[2]; case EBeamId::Plasma: return xc8_ballTransitions[3]; case EBeamId::Phazon: return xc8_ballTransitions[4]; } } ResId GetBeamCineModel(EBeamId beam) const { int b = int(beam); if (b < 0 || b > 4) b = 0; switch (EBeamId(b)) { case EBeamId::Power: default: return xc8_cineGun[0]; case EBeamId::Ice: return xc8_cineGun[1]; case EBeamId::Wave: return xc8_cineGun[2]; case EBeamId::Plasma: return xc8_cineGun[3]; case EBeamId::Phazon: return xc8_cineGun[4]; } } void ResolveResources(const urde::IFactory& factory) { x4_saveStationIcon = factory.GetResourceIdByName(_GetSaveStationIcon().data())->id; x8_missileStationIcon = factory.GetResourceIdByName(_GetMissileStationIcon().data())->id; xc_elevatorIcon = factory.GetResourceIdByName(_GetElevatorIcon().data())->id; x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon().data())->id; x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon().data())->id; x18_minesBreakSecondTopIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon().data())->id; x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon().data())->id; for (int i=0 ; i<9 ; ++i) x24_lStick[i] = factory.GetResourceIdByName(_GetLStick(i).data())->id; for (int i=0 ; i<9 ; ++i) x4c_cStick[i] = factory.GetResourceIdByName(_GetCStick(i).data())->id; for (int i=0 ; i<2 ; ++i) x74_lTrigger[i] = factory.GetResourceIdByName(_GetLTrigger(i).data())->id; for (int i=0 ; i<2 ; ++i) x80_rTrigger[i] = factory.GetResourceIdByName(_GetRTrigger(i).data())->id; for (int i=0 ; i<2 ; ++i) x8c_startButton[i] = factory.GetResourceIdByName(_GetStartButton(i).data())->id; for (int i=0 ; i<2 ; ++i) x98_aButton[i] = factory.GetResourceIdByName(_GetAButton(i).data())->id; for (int i=0 ; i<2 ; ++i) xa4_bButton[i] = factory.GetResourceIdByName(_GetBButton(i).data())->id; for (int i=0 ; i<2 ; ++i) xb0_xButton[i] = factory.GetResourceIdByName(_GetXButton(i).data())->id; for (int i=0 ; i<2 ; ++i) xbc_yButton[i] = factory.GetResourceIdByName(_GetYButton(i).data())->id; xc4_ballTransitionsANCS = factory.GetResourceIdByName(_GetBallTransitionsANCS().data())->id; for (int i=0 ; i<5 ; ++i) xc8_ballTransitions[i] = factory.GetResourceIdByName(_GetBallTransitionBeamRes(i).data())->id; for (int i=0 ; i<5 ; ++i) xc8_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i).data())->id; xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance(); } protected: virtual std::string_view _GetSaveStationIcon() const=0; virtual std::string_view _GetMissileStationIcon() const=0; virtual std::string_view _GetElevatorIcon() const=0; virtual std::string_view _GetMinesBreakFirstTopIcon() const=0; virtual std::string_view _GetMinesBreakFirstBottomIcon() const=0; virtual std::string_view _GetMinesBreakSecondTopIcon() const=0; virtual std::string_view _GetMinesBreakSecondBottomIcon() const=0; virtual std::string_view _GetLStick(size_t idx) const=0; virtual std::string_view _GetCStick(size_t idx) const=0; virtual std::string_view _GetLTrigger(size_t idx) const=0; virtual std::string_view _GetRTrigger(size_t idx) const=0; virtual std::string_view _GetStartButton(size_t idx) const=0; virtual std::string_view _GetAButton(size_t idx) const=0; virtual std::string_view _GetBButton(size_t idx) const=0; virtual std::string_view _GetXButton(size_t idx) const=0; virtual std::string_view _GetYButton(size_t idx) const=0; virtual std::string_view _GetBallTransitionsANCS() const=0; virtual std::string_view _GetBallTransitionBeamRes(size_t idx) const=0; virtual std::string_view _GetBeamCineModel(size_t idx) const=0; virtual float _GetCinematicMoveOutofIntoPlayerDistance() const=0; }; }