#pragma once #include "CAudioSys.hpp" #include "RetroTypes.hpp" #include "g721.h" #include "boo/audiodev/IAudioVoice.hpp" #include "boo/audiodev/IAudioVoiceEngine.hpp" namespace urde { class IDvdRequest; class CStaticAudioPlayer { std::string x0_path; u32 x10_rsfRem = -1; u32 x14_rsfLength; u32 x18_curSamp = 0; u32 x1c_loopStartSamp; u32 x20_loopEndSamp; //u32 x24_ = 0; //std::unique_ptr x28_dmaLeft; //std::unique_ptr x30_dmaRight; std::vector> x38_dvdRequests; std::vector> x48_buffers; g72x_state x58_leftState; g72x_state x8c_rightState; std::experimental::optional m_leftStateLoop; std::experimental::optional m_rightStateLoop; u32 xc0_volume = 32768; // Out of 32768 static int16_t SampClamp(int32_t val) { if (val < -32768) val = -32768; else if (val > 32767) val = 32767; return val; } struct AudioVoiceCallback : boo::IAudioVoiceCallback { CStaticAudioPlayer& m_parent; void preSupplyAudio(boo::IAudioVoice&, double) {} size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data) { if (m_parent.IsReady()) { m_parent.x38_dvdRequests.clear(); m_parent.Decode(data, frames); } else memset(data, 0, 4 * frames); return frames; } AudioVoiceCallback(CStaticAudioPlayer& p) : m_parent(p) {} } m_voiceCallback; boo::ObjToken m_voice; public: CStaticAudioPlayer(boo::IAudioVoiceEngine& engine, std::string_view path, int loopStart, int loopEnd); CStaticAudioPlayer(std::string_view path, int loopStart, int loopEnd) : CStaticAudioPlayer(*CAudioSys::GetVoiceEngine(), path, loopStart, loopEnd) {} bool IsReady(); void DecodeMonoAndMix(s16* bufOut, u32 numSamples, u32 cur, u32 loopEndCur, u32 loopStartCur, int vol, g72x_state& state, std::experimental::optional& loopState) const; void Decode(s16* bufOut, u32 numSamples); void SetVolume(float vol) { xc0_volume = zeus::clamp(0.f, vol, 1.f) * 32768.f; } void StartMixing() { m_voice->start(); } void StopMixing() { m_voice->stop(); } }; }