#include "CRadarPaintShader.hpp" #include "hecl/Pipeline.hpp" #include "Graphics/CGraphics.hpp" #include "Graphics/CTexture.hpp" namespace urde { static boo::ObjToken s_Pipeline; void CRadarPaintShader::Initialize() { s_Pipeline = hecl::conv->convert(Shader_CRadarPaintShader{}); } void CRadarPaintShader::Shutdown() { s_Pipeline.reset(); } void CRadarPaintShader::draw(const std::vector& instances, const CTexture* tex) { if (!instances.size()) return; if (instances.size() > m_maxInsts) { m_maxInsts = instances.size(); m_tex = tex; CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) { m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Instance), m_maxInsts); m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CMatrix4f), 1); boo::ObjToken bufs[] = {m_uniBuf.get()}; boo::PipelineStage stages[] = {boo::PipelineStage::Vertex}; boo::ObjToken texs[] = {m_tex->GetBooTexture()}; m_dataBind = ctx.newShaderDataBinding(s_Pipeline, nullptr, m_vbo.get(), nullptr, 1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr); return true; } BooTrace); } zeus::CMatrix4f uniMtx = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(); m_uniBuf->load(&uniMtx, sizeof(zeus::CMatrix4f)); size_t mapSz = sizeof(Instance) * instances.size(); Instance* insts = reinterpret_cast(m_vbo->map(mapSz)); memmove(insts, instances.data(), mapSz); m_vbo->unmap(); CGraphics::SetShaderDataBinding(m_dataBind); CGraphics::DrawInstances(0, 4, instances.size()); } }