#include "CHudDecoInterface.hpp" #include "CGuiFrame.hpp" #include "CGuiTextPane.hpp" #include "CGuiCamera.hpp" #include "CGuiModel.hpp" #include "CAuiEnergyBarT01.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "MP1/CSamusHud.hpp" #include "TCastTo.hpp" #include "CGuiWidgetDrawParms.hpp" namespace urde { void IHudDecoInterface::SetReticuleTransform(const zeus::CMatrix3f& xf) {} void IHudDecoInterface::SetDecoRotation(float angle) {} void IHudDecoInterface::SetFrameColorValue(float v) {} void IHudDecoInterface::Draw() const {} void IHudDecoInterface::ProcessInput(const CFinalInput& input) {} float IHudDecoInterface::GetHudTextAlpha() const { return 1.f; } CHudDecoInterfaceCombat::CHudDecoInterfaceCombat(CGuiFrame& selHud) { x68_24_visDebug = true; x68_25_visGame = true; x6c_camera = selHud.GetFrameCamera(); x2c_camPos = x6c_camera->GetLocalPosition(); x70_basewidget_pivot = selHud.FindWidget("basewidget_pivot"); x74_basewidget_deco = selHud.FindWidget("basewidget_deco"); x78_basewidget_tickdeco0 = selHud.FindWidget("basewidget_tickdeco0"); x7c_basewidget_frame = selHud.FindWidget("basewidget_frame"); x14_pivotPosition = x70_basewidget_pivot->GetIdlePosition(); x78_basewidget_tickdeco0->SetColor(g_tweakGuiColors->GetTickDecoColor()); x38_basePosition = x7c_basewidget_frame->GetLocalPosition(); x44_baseRotation = x7c_basewidget_frame->GetLocalTransform().buildMatrix3f(); UpdateHudAlpha(); } void CHudDecoInterfaceCombat::UpdateVisibility() { bool vis = x68_24_visDebug && x68_25_visGame; x74_basewidget_deco->SetVisibility(vis, ETraversalMode::Children); x78_basewidget_tickdeco0->SetVisibility(vis, ETraversalMode::Children); } void CHudDecoInterfaceCombat::SetIsVisibleDebug(bool v) { x68_24_visDebug = v; UpdateVisibility(); } void CHudDecoInterfaceCombat::SetIsVisibleGame(bool v) { x68_25_visGame = v; UpdateVisibility(); } void CHudDecoInterfaceCombat::SetHudRotation(const zeus::CQuaternion& rot) { x4_rotation = rot; } void CHudDecoInterfaceCombat::SetHudOffset(const zeus::CVector3f& off) { x20_offset = off; } void CHudDecoInterfaceCombat::SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) { x7c_basewidget_frame->SetLocalTransform(zeus::CTransform(rotation * x44_baseRotation, position + x38_basePosition)); } void CHudDecoInterfaceCombat::SetFrameColorValue(float v) { zeus::CColor color = v > 0.f ? zeus::CColor::skWhite : g_tweakGuiColors->GetHudFrameColor(); x7c_basewidget_frame->SetColor(color); } void CHudDecoInterfaceCombat::Update(float dt, const CStateManager& stateMgr) { x6c_camera->SetO2WTransform(MP1::CSamusHud::BuildFinalCameraTransform( x4_rotation, x14_pivotPosition + x20_offset, x2c_camPos)); } void CHudDecoInterfaceCombat::UpdateCameraDebugSettings(float fov, float y, float z) { x6c_camera->SetFov(fov); x2c_camPos.y = y; x2c_camPos.z = z; } void CHudDecoInterfaceCombat::UpdateHudAlpha() { zeus::CColor color = zeus::CColor::skWhite; color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f; x70_basewidget_pivot->SetColor(color); } CHudDecoInterfaceScan::CHudDecoInterfaceScan(CGuiFrame& selHud) : x14_selHud(selHud), x18_scanDisplay(selHud) { x4_scanHudFlat = g_SimplePool->GetObj("FRME_ScanHudFlat"); x234_sidesPositioner = g_tweakGui->GetScanSidesPositionStart(); x240_24_visDebug = true; x240_25_visGame = true; x244_camera = selHud.GetFrameCamera(); x248_basewidget_pivot = selHud.FindWidget("basewidget_pivot"); x24c_basewidget_leftside = selHud.FindWidget("basewidget_leftside"); x250_basewidget_rightside = selHud.FindWidget("basewidget_rightside"); x1f4_pivotPosition = x248_basewidget_pivot->GetIdlePosition(); if (CGuiWidget* deco = selHud.FindWidget("basewidget_deco")) deco->SetColor(g_tweakGuiColors->GetHudFrameColor()); x218_leftsidePosition = x24c_basewidget_leftside->GetLocalPosition(); zeus::CTransform leftXf(zeus::CMatrix3f::RotateZ(g_tweakGui->GetScanSidesAngle()), x218_leftsidePosition); x24c_basewidget_leftside->SetLocalTransform(leftXf); if (CGuiWidget* w = selHud.FindWidget("basewidget_databankl")) { zeus::CTransform xf(zeus::CMatrix3f::RotateZ(g_tweakGui->GetScanSidesAngle() * -1.f), w->GetLocalPosition()); w->SetLocalTransform(xf); } if (CGuiWidget* w = selHud.FindWidget("basewidget_leftguages")) { zeus::CTransform xf(zeus::CMatrix3f(zeus::CVector3f{g_tweakGui->GetScanSidesXScale(), 1.f, 1.f}), w->GetLocalPosition()); w->SetLocalTransform(xf); } x224_rightsidePosition = x250_basewidget_rightside->GetLocalPosition(); zeus::CTransform rightXf(zeus::CMatrix3f::RotateZ(g_tweakGui->GetScanSidesAngle() * -1.f), x224_rightsidePosition); x250_basewidget_rightside->SetLocalTransform(rightXf); if (CGuiWidget* w = selHud.FindWidget("basewidget_databankr")) { zeus::CTransform xf(zeus::CMatrix3f::RotateZ(g_tweakGui->GetScanSidesAngle()), w->GetLocalPosition()); w->SetLocalTransform(xf); } if (CGuiWidget* w = selHud.FindWidget("basewidget_rightguages")) { zeus::CTransform xf(zeus::CMatrix3f(zeus::CVector3f{g_tweakGui->GetScanSidesXScale(), 1.f, 1.f}), w->GetLocalPosition()); w->SetLocalTransform(xf); } zeus::CVector3f sidesPos(x234_sidesPositioner, 0.f, 0.f); x24c_basewidget_leftside->SetLocalPosition(x24c_basewidget_leftside->RotateO2P( x218_leftsidePosition + sidesPos)); x250_basewidget_rightside->SetLocalPosition(x250_basewidget_rightside->RotateO2P( x224_rightsidePosition - sidesPos)); UpdateHudAlpha(); } void CHudDecoInterfaceScan::UpdateVisibility() { // Empty } void CHudDecoInterfaceScan::SetIsVisibleDebug(bool v) { x240_24_visDebug = v; UpdateVisibility(); } void CHudDecoInterfaceScan::SetIsVisibleGame(bool v) { x240_25_visGame = v; UpdateVisibility(); } void CHudDecoInterfaceScan::SetHudRotation(const zeus::CQuaternion& rot) { x1e4_rotation = rot; } void CHudDecoInterfaceScan::SetHudOffset(const zeus::CVector3f& off) { x200_offset = off; } void CHudDecoInterfaceScan::SetReticuleTransform(const zeus::CMatrix3f& xf) { // Empty } void CHudDecoInterfaceScan::SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) { // Empty } void CHudDecoInterfaceScan::SetFrameColorValue(float v) { // Empty } void CHudDecoInterfaceScan::InitializeFlatFrame() { x10_loadedScanHudFlat = x4_scanHudFlat.GetObj(); x10_loadedScanHudFlat->SetMaxAspect(1.33f); x10_loadedScanHudFlat->GetFrameCamera()->SetO2WTransform(zeus::CTransform::Translate(x20c_camPos)); x258_flat_basewidget_scanguage = x10_loadedScanHudFlat->FindWidget("basewidget_scanguage"); x258_flat_basewidget_scanguage->SetVisibility(false, ETraversalMode::Children); x254_flat_textpane_scanning = static_cast(x10_loadedScanHudFlat->FindWidget("textpane_scanning")); x25c_flat_energybart01_scanbar = static_cast(x10_loadedScanHudFlat->FindWidget("energybart01_scanbar")); x264_flat_textpane_message = static_cast(x10_loadedScanHudFlat->FindWidget("textpane_message")); x268_flat_textpane_scrollmessage = static_cast(x10_loadedScanHudFlat->FindWidget("textpane_scrollmessage")); x260_flat_basewidget_textgroup = x10_loadedScanHudFlat->FindWidget("basewidget_textgroup"); x26c_flat_model_xmark = static_cast(x10_loadedScanHudFlat->FindWidget("model_xmark")); x270_flat_model_abutton = static_cast(x10_loadedScanHudFlat->FindWidget("model_abutton")); x274_flat_model_dash = static_cast(x10_loadedScanHudFlat->FindWidget("model_dash")); x260_flat_basewidget_textgroup->SetVisibility(false, ETraversalMode::Children); x254_flat_textpane_scanning->SetIsVisible(false); x254_flat_textpane_scanning->TextSupport().SetFontColor(g_tweakGuiColors->GetHudMessageFill()); x254_flat_textpane_scanning->TextSupport().SetOutlineColor(g_tweakGuiColors->GetHudMessageOutline()); x25c_flat_energybart01_scanbar->SetCoordFunc(CAuiEnergyBarT01::DownloadBarCoordFunc); x25c_flat_energybart01_scanbar->ResetMaxEnergy(); x25c_flat_energybart01_scanbar->SetFilledColor(zeus::CColor(0.4f, 0.68f, 0.88f, 1.f)); x25c_flat_energybart01_scanbar->SetShadowColor(zeus::CColor::skClear); x25c_flat_energybart01_scanbar->SetEmptyColor(zeus::CColor::skClear); x25c_flat_energybart01_scanbar->SetFilledDrainSpeed(999.f); x25c_flat_energybart01_scanbar->SetShadowDrainSpeed(999.f); x25c_flat_energybart01_scanbar->SetShadowDrainDelay(0.f); x25c_flat_energybart01_scanbar->SetIsAlwaysResetTimer(false); x26c_flat_model_xmark->SetVisibility(false, ETraversalMode::Children); x26c_flat_model_xmark->SetVisibility(false, ETraversalMode::Children); x270_flat_model_abutton->SetVisibility(false, ETraversalMode::Children); x274_flat_model_dash->SetVisibility(false, ETraversalMode::Children); } const CScannableObjectInfo* CHudDecoInterfaceScan::GetCurrScanInfo(const CStateManager& stateMgr) const { if (x1d4_latestScanState == CPlayer::EPlayerScanState::NotScanning) return nullptr; if (TCastToConstPtr act = stateMgr.GetObjectById(x1d2_latestScanningObject)) return act->GetScannableObjectInfo(); return nullptr; } void CHudDecoInterfaceScan::UpdateScanDisplay(const CStateManager& stateMgr, float dt) { CPlayer& player = stateMgr.GetPlayer(); CPlayer::EPlayerScanState scanState = player.GetScanningState(); if (scanState != x1d4_latestScanState) { if (player.IsNewScanScanning()) { if (scanState == CPlayer::EPlayerScanState::ScanComplete) { if (x1d4_latestScanState == CPlayer::EPlayerScanState::Scanning) { // Scan complete x254_flat_textpane_scanning->TextSupport().SetText(g_MainStringTable->GetString(15)); x254_flat_textpane_scanning->TextSupport().SetTypeWriteEffectOptions(false, 0.f, 40.f); x238_scanningTextAlpha = 2.f; } } else if (scanState == CPlayer::EPlayerScanState::Scanning) { // Scanning x254_flat_textpane_scanning->TextSupport().SetText(g_MainStringTable->GetString(14)); x254_flat_textpane_scanning->TextSupport().SetTypeWriteEffectOptions(false, 0.f, 40.f); x238_scanningTextAlpha = 2.f; } } x1d4_latestScanState = scanState; } if (player.GetScanningObjectId() != x1d2_latestScanningObject) x1d2_latestScanningObject = player.GetScanningObjectId(); if (player.GetOrbitTargetId() != x1d0_latestHudPoi) { x1d0_latestHudPoi = player.GetOrbitTargetId(); if (x1d0_latestHudPoi != kInvalidUniqueId) { if (!player.ObjectInScanningRange(x1d0_latestHudPoi, stateMgr)) { // Object out of scanning range x254_flat_textpane_scanning->TextSupport().SetText(g_MainStringTable->GetString(16)); x254_flat_textpane_scanning->TextSupport().SetTypeWriteEffectOptions(true, 0.f, 40.f); x238_scanningTextAlpha = 1.f; } } } const CScannableObjectInfo* scanInfo = GetCurrScanInfo(stateMgr); if (x1d2_latestScanningObject != x18_scanDisplay.x10_objId || !scanInfo) { x18_scanDisplay.StopScan(); if (x18_scanDisplay.xc_state == CScanDisplay::EScanState::Inactive && scanInfo) { x18_scanDisplay.StartScan(x1d2_latestScanningObject, *scanInfo, x264_flat_textpane_message, x268_flat_textpane_scrollmessage, x260_flat_basewidget_textgroup, x26c_flat_model_xmark, x270_flat_model_abutton, x274_flat_model_dash, player.GetScanningTime()); } } x18_scanDisplay.Update(dt, player.GetScanningTime()); if (x1d2_latestScanningObject != kInvalidUniqueId && GetCurrScanInfo(stateMgr)) if (TCastToConstPtr act = stateMgr.GetObjectById(x1d2_latestScanningObject)) if (const CScannableObjectInfo* actScan = act->GetScannableObjectInfo()) x25c_flat_energybart01_scanbar->SetCurrEnergy(x1d8_scanningTime / actScan->GetTotalDownloadTime(), CAuiEnergyBarT01::ESetMode::Normal); if (x1d4_latestScanState != CPlayer::EPlayerScanState::Scanning) if (x1d0_latestHudPoi == kInvalidUniqueId || player.ObjectInScanningRange(x1d0_latestHudPoi, stateMgr)) x238_scanningTextAlpha = std::max(0.f, x238_scanningTextAlpha - dt); if (x238_scanningTextAlpha > 0.f) { zeus::CColor color = zeus::CColor::skWhite; color.a = std::min(x238_scanningTextAlpha, 1.f); x254_flat_textpane_scanning->SetColor(color); x254_flat_textpane_scanning->SetIsVisible(true); } else { x254_flat_textpane_scanning->SetIsVisible(false); } if (GetCurrScanInfo(stateMgr)) x23c_scanBarAlpha = std::min(x23c_scanBarAlpha + 2.f * dt, 1.f); else x23c_scanBarAlpha = std::max(0.f, x23c_scanBarAlpha - 2.f * dt); if (x23c_scanBarAlpha > 0.f) { zeus::CColor color = zeus::CColor::skWhite; color.a = std::min(x23c_scanBarAlpha, 1.f); x258_flat_basewidget_scanguage->SetColor(color); x258_flat_basewidget_scanguage->SetVisibility(true, ETraversalMode::Children); } else { x258_flat_basewidget_scanguage->SetVisibility(false, ETraversalMode::Children); } } void CHudDecoInterfaceScan::Update(float dt, const CStateManager& stateMgr) { CPlayer& player = stateMgr.GetPlayer(); CPlayer::EPlayerScanState scanState = player.GetScanningState(); if (scanState != CPlayer::EPlayerScanState::NotScanning) x1d8_scanningTime = player.GetScanningTime(); if (scanState == CPlayer::EPlayerScanState::Scanning || scanState == CPlayer::EPlayerScanState::ScanComplete) x230_sidesTimer = std::min(x230_sidesTimer + dt, g_tweakGui->GetScanSidesEndTime()); else x230_sidesTimer = std::max(0.f, x230_sidesTimer - dt); float sidesT = x230_sidesTimer < g_tweakGui->GetScanSidesStartTime() ? 0.f : (x230_sidesTimer - g_tweakGui->GetScanSidesStartTime()) / g_tweakGui->GetScanSidesDuration(); float oldSidesPositioner = x234_sidesPositioner; x234_sidesPositioner = (1.f - sidesT) * g_tweakGui->GetScanSidesPositionStart() + sidesT * g_tweakGui->GetScanSidesPositionEnd(); if (oldSidesPositioner != x234_sidesPositioner) { zeus::CVector3f sidesPos(x234_sidesPositioner, 0.f, 0.f); x24c_basewidget_leftside->SetLocalPosition(x218_leftsidePosition + x24c_basewidget_leftside->RotateO2P(sidesPos)); x250_basewidget_rightside->SetLocalPosition(x224_rightsidePosition - x250_basewidget_rightside->RotateO2P(sidesPos)); } x244_camera->SetO2WTransform( MP1::CSamusHud::BuildFinalCameraTransform(x1e4_rotation, x1f4_pivotPosition + x200_offset, x20c_camPos)); if (!x10_loadedScanHudFlat) { if (!x4_scanHudFlat.IsLoaded() || !x4_scanHudFlat->GetIsFinishedLoading()) return; InitializeFlatFrame(); } x10_loadedScanHudFlat->Update(dt); UpdateScanDisplay(stateMgr, dt); } void CHudDecoInterfaceScan::Draw() const { x18_scanDisplay.Draw(); if (x10_loadedScanHudFlat) x10_loadedScanHudFlat->Draw(CGuiWidgetDrawParms::Default); } void CHudDecoInterfaceScan::ProcessInput(const CFinalInput& input) { x18_scanDisplay.ProcessInput(input); } void CHudDecoInterfaceScan::UpdateCameraDebugSettings(float fov, float y, float z) { x244_camera->SetFov(fov); x20c_camPos.y = y; x20c_camPos.z = z; } void CHudDecoInterfaceScan::UpdateHudAlpha() { zeus::CColor color = zeus::CColor::skWhite; color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f; x248_basewidget_pivot->SetColor(color); } float CHudDecoInterfaceScan::GetHudTextAlpha() const { return 1.f - std::max(std::min(x238_scanningTextAlpha, 1.f), x18_scanDisplay.x1a8_bodyAlpha); } CHudDecoInterfaceXRay::CHudDecoInterfaceXRay(CGuiFrame& selHud) { xa0_camera = selHud.GetFrameCamera(); x30_camPos = xa0_camera->GetLocalPosition(); x9c_24_visDebug = true; x9c_25_visGame = true; xa4_basewidget_pivot = selHud.FindWidget("basewidget_pivot"); xa8_basewidget_seeker = selHud.FindWidget("basewidget_seeker"); xac_basewidget_rotate = selHud.FindWidget("basewidget_rotate"); if (CGuiWidget* w = selHud.FindWidget("basewidget_energydeco")) w->SetColor(g_tweakGuiColors->GetXRayEnergyDecoColor()); if (CGuiWidget* w = selHud.FindWidget("model_frame")) w->SetDepthWrite(true); if (CGuiWidget* w = selHud.FindWidget("model_frame1")) w->SetDepthWrite(true); if (CGuiWidget* w = selHud.FindWidget("model_frame2")) w->SetDepthWrite(true); if (CGuiWidget* w = selHud.FindWidget("model_frame3")) w->SetDepthWrite(true); if (CGuiWidget* w = selHud.FindWidget("model_misslieslider")) w->SetDepthWrite(true); if (CGuiWidget* w = selHud.FindWidget("model_threatslider")) w->SetDepthWrite(true); UpdateHudAlpha(); } void CHudDecoInterfaceXRay::UpdateVisibility() { // Empty } void CHudDecoInterfaceXRay::SetIsVisibleDebug(bool v) { x9c_24_visDebug = v; UpdateVisibility(); } void CHudDecoInterfaceXRay::SetIsVisibleGame(bool v) { x9c_25_visGame = v; UpdateVisibility(); } void CHudDecoInterfaceXRay::SetHudRotation(const zeus::CQuaternion& rot) { x8_rotation = rot; } void CHudDecoInterfaceXRay::SetHudOffset(const zeus::CVector3f& off) { x24_offset = off; } void CHudDecoInterfaceXRay::SetReticuleTransform(const zeus::CMatrix3f& xf) { x3c_reticuleXf = xf; } void CHudDecoInterfaceXRay::SetDecoRotation(float angle) { xac_basewidget_rotate->SetLocalTransform(zeus::CTransform(zeus::CMatrix3f::RotateY(angle), xac_basewidget_rotate->GetLocalPosition())); } void CHudDecoInterfaceXRay::SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) { // Empty } void CHudDecoInterfaceXRay::SetFrameColorValue(float v) { // Empty } void CHudDecoInterfaceXRay::Update(float dt, const CStateManager& stateMgr) { if (stateMgr.GetPlayer().GetOrbitState() == CPlayer::EPlayerOrbitState::OrbitObject) x4_seekerScale = std::max(x4_seekerScale - 3.f * dt, 0.35f); else x4_seekerScale = std::min(3.f * dt + x4_seekerScale, 1.f); xa0_camera->SetO2WTransform( MP1::CSamusHud::BuildFinalCameraTransform(x8_rotation, x18_pivotPosition + x24_offset, x30_camPos)); xa8_basewidget_seeker->SetLocalTransform( zeus::CTransform(zeus::CMatrix3f(x4_seekerScale) * x3c_reticuleXf, x60_seekerPosition)); } void CHudDecoInterfaceXRay::UpdateCameraDebugSettings(float fov, float y, float z) { xa0_camera->SetFov(fov); x30_camPos.y = y; x30_camPos.z = z; } void CHudDecoInterfaceXRay::UpdateHudAlpha() { zeus::CColor color = zeus::CColor::skWhite; color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f; xa4_basewidget_pivot->SetColor(color); } CHudDecoInterfaceThermal::CHudDecoInterfaceThermal(CGuiFrame& selHud) { x70_24_visDebug = true; x70_25_visGame = true; x74_camera = selHud.GetFrameCamera(); x2c_camPos = x74_camera->GetLocalPosition(); x78_basewidget_pivot = selHud.FindWidget("basewidget_pivot"); x7c_basewidget_reticle = selHud.FindWidget("basewidget_reticle"); x80_model_retflash = static_cast(selHud.FindWidget("model_retflash")); x14_pivotPosition = x78_basewidget_pivot->GetIdlePosition(); x5c_reticulePosition = x7c_basewidget_reticle->GetIdlePosition(); if (CGuiWidget* w = selHud.FindWidget("basewidget_deco")) w->SetColor(g_tweakGuiColors->GetThermalDecoColor()); if (CGuiWidget* w = selHud.FindWidget("basewidget_oultlinesa")) w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor()); if (CGuiWidget* w = selHud.FindWidget("basewidget_lock")) w->SetColor(g_tweakGuiColors->GetThermalLockColor()); if (CGuiWidget* w = selHud.FindWidget("basewidget_reticle")) w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor()); if (CGuiWidget* w = selHud.FindWidget("basewidget_lockon")) w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor()); if (CGuiWidget* w = selHud.FindWidget("model_threaticon")) w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor()); if (CGuiWidget* w = selHud.FindWidget("model_missileicon")) w->SetColor(g_tweakGuiColors->GetThermalOutlinesColor()); if (CGuiWidget* w = selHud.FindWidget("basewidget_lock")) { for (CGuiWidget* c = static_cast(w->GetChildObject()); c; c = static_cast(c->GetNextSibling())) { x84_lockonWidgets.push_back({c, c->GetLocalTransform()}); c->SetLocalTransform(c->GetLocalTransform() * zeus::CTransform::Scale(x68_lockonScale)); } } x14_pivotPosition = x78_basewidget_pivot->GetIdlePosition(); UpdateHudAlpha(); } void CHudDecoInterfaceThermal::UpdateVisibility() { // Empty } void CHudDecoInterfaceThermal::SetIsVisibleDebug(bool v) { x70_24_visDebug = v; UpdateVisibility(); } void CHudDecoInterfaceThermal::SetIsVisibleGame(bool v) { x70_25_visGame = v; UpdateVisibility(); } void CHudDecoInterfaceThermal::SetHudRotation(const zeus::CQuaternion& rot) { x4_rotation = rot; } void CHudDecoInterfaceThermal::SetHudOffset(const zeus::CVector3f& off) { x20_offset = off; } void CHudDecoInterfaceThermal::SetReticuleTransform(const zeus::CMatrix3f& xf) { x38_reticuleXf = xf; } void CHudDecoInterfaceThermal::SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) { // Empty } void CHudDecoInterfaceThermal::Update(float dt, const CStateManager& stateMgr) { float oldLockonScale = x68_lockonScale; if (stateMgr.GetPlayer().GetOrbitTargetId() != kInvalidUniqueId) x68_lockonScale = std::max(x68_lockonScale - 15.f * dt, 1.f); else x68_lockonScale = std::min(x68_lockonScale + 15.f * dt, 5.f); if (oldLockonScale != x68_lockonScale) for (auto& lockWidget : x84_lockonWidgets) lockWidget.first->SetLocalTransform(lockWidget.second * zeus::CTransform::Scale(x68_lockonScale)); x6c_retflashTimer += dt; if (x6c_retflashTimer > 1.f) x6c_retflashTimer -= 2.f; zeus::CColor flashColor = zeus::CColor::skWhite; flashColor.a = std::fabs(x6c_retflashTimer) * 0.5f + 0.5f; x80_model_retflash->SetColor(flashColor); x74_camera->SetO2WTransform( MP1::CSamusHud::BuildFinalCameraTransform(x4_rotation, x14_pivotPosition + x20_offset, x2c_camPos)); x7c_basewidget_reticle->SetLocalTransform(zeus::CTransform(x38_reticuleXf, x5c_reticulePosition)); } void CHudDecoInterfaceThermal::UpdateCameraDebugSettings(float fov, float y, float z) { x74_camera->SetFov(fov); x2c_camPos.y = y; x2c_camPos.z = z; } void CHudDecoInterfaceThermal::UpdateHudAlpha() { zeus::CColor color = zeus::CColor::skWhite; color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f; x78_basewidget_pivot->SetColor(color); } }