#pragma once #include "Weapon/CEnergyProjectile.hpp" namespace urde::MP1 { struct SPrimeProjectileInfo { u32 x0_propertyCount; TToken x4_particle; CDamageInfo xc_dInfo; float x28_; float x2c_; float x30_; CAssetId x34_texture; bool x38_24_ : 1; bool x38_25_ : 1; bool x38_26_ : 1; bool x38_27_ : 1; explicit SPrimeProjectileInfo(CInputStream& in); }; class CMetroidPrimeProjectile : public CEnergyProjectile { SPrimeProjectileInfo x3d8_auxData; public: CMetroidPrimeProjectile(bool active, const TToken& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData, TUniqueId homingTarget, EProjectileAttrib attribs, const zeus::CVector3f& scale, const std::experimental::optional>& visorParticle, u16 visorSfx, bool sendCollideMsg); }; }