#pragma once #include "World/CWallWalker.hpp" namespace urde { namespace MP1 { class CSeedling : public CWallWalker { public: DEFINE_PATTERNED(Seedling) CSeedling(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&, CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&, float, float, float, float); void Accept(IVisitor&); }; } }