#ifndef _DNAMP1_RIDLEY_HPP_ #define _DNAMP1_RIDLEY_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct Ridley : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; UniqueID32 model1; UniqueID32 model2; UniqueID32 model3; UniqueID32 model4; UniqueID32 model5; UniqueID32 model6; UniqueID32 model7; UniqueID32 model8; UniqueID32 model9; UniqueID32 model10; UniqueID32 model11; UniqueID32 model12; UniqueID32 particle; Value unknown1; Value unknown2; Value unknown3; Value unknown4; UniqueID32 wpsc1; DamageInfo damageInfo1; struct RidleyStruct1 : BigYAML { DECL_YAML Value unknown1; Value unknown2; UniqueID32 particle1; UniqueID32 particle2; UniqueID32 texture1; UniqueID32 texture2; Value unknown3; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; Value unknown9; Value unknown10; Value unknown11; Value unknown12; //CColor Value unknown13; //CColor } ridleyStruct1; Value soundID1; UniqueID32 wpsc2; DamageInfo damageInfo2; struct RidleyStruct2 : BigYAML { DECL_YAML Value unknown1; Value unknown2; Value unknown3; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; Value unknown9; } ridleyStruct2_1; UniqueID32 wpsc3; DamageInfo damageInfo3; RidleyStruct2 ridleyStruct2_2; Value soundID2; DamageInfo damageInfo4; RidleyStruct2 ridleyStruct2_3; Value unknown5; Value unknown6; DamageInfo damageInfo5; Value unknown7; DamageInfo damageInfo6; Value unknown8; DamageInfo damageInfo7; Value unknown9; UniqueID32 elsc; Value unknown10; Value soundID3; DamageInfo damageInfo8; }; } } #endif