#include "Runtime/MP1/World/CDroneLaser.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "Runtime/World/CActorParameters.hpp" #include "Runtime/World/CGameLight.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde::MP1 { CDroneLaser::CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle) : CActor(uid, true, "DroneLaser"sv, CEntityInfo(aId, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic), CActorParameters::None(), kInvalidUniqueId) , xf8_beamDesc(g_SimplePool->GetObj({SBIG('PART'), particle})) , x104_beamParticle(std::make_unique(xf8_beamDesc, CElementGen::EModelOrientationType::Normal, CElementGen::EOptionalSystemFlags::One)) {} void CDroneLaser::Accept(IVisitor& visitor) { visitor.Visit(this); } void CDroneLaser::Think(float dt, CStateManager& mgr) { x104_beamParticle->Update(dt); } void CDroneLaser::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) { CActor::AcceptScriptMsg(msg, sender, mgr); if (msg == EScriptObjectMessage::Deactivate) { SetScannerLightActive(mgr, false); x104_beamParticle->SetParticleEmission(false); } else if (msg == EScriptObjectMessage::Activate) { SetScannerLightActive(mgr, true); x104_beamParticle->SetParticleEmission(true); } else if (msg == EScriptObjectMessage::Deleted) { if (xf4_scannerLight != kInvalidUniqueId) { mgr.FreeScriptObject(xf4_scannerLight); xf4_scannerLight = kInvalidUniqueId; } } else if (msg == EScriptObjectMessage::Registered) { xf4_scannerLight = mgr.AllocateUniqueId(); mgr.AddObject(new CGameLight(xf4_scannerLight, GetAreaIdAlways(), GetActive(), "LaserScanner"sv, zeus::CTransform(), GetUniqueId(), CLight::BuildPoint(zeus::skZero3f, zeus::skRed), 0, 0, 0.f)); } } void CDroneLaser::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) { g_Renderer->AddParticleGen(*x104_beamParticle); EnsureRendered(mgr); } void CDroneLaser::Render(CStateManager& mgr) { // g_Renderer->SetDepthReadWrite(true, true); RenderBeam(4, 0.01f, zeus::CColor(1.f, .9f, .9f, 1.f), true); // g_Renderer->SetDepthReadWrite(true, false); RenderBeam(5, 0.06f, zeus::CColor(.4f, .0f, .0f, .5f), true); RenderBeam(7, 0.06f, zeus::CColor(.4f, .2f, .2f, .1f), true); } void CDroneLaser::CalculateRenderBounds() { zeus::CAABox box = zeus::skInvertedBox; const zeus::CVector3f diff = xe8_ - GetTranslation(); const float mag1 = 0.2f * diff.magnitude(); box.accumulateBounds(diff); box.accumulateBounds(xe8_ + (mag1 * GetTransform().basis[2])); box.accumulateBounds(xe8_ - (mag1 * GetTransform().basis[2])); x9c_renderBounds = box; } void CDroneLaser::SetScannerLightActive(CStateManager& mgr, bool activate) { mgr.SendScriptMsgAlways(xf4_scannerLight, GetUniqueId(), activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate); } void CDroneLaser::RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const {} } // namespace urde::MP1