#ifndef __URDE_CHUDFREELOOKINTERFACE_HPP__ #define __URDE_CHUDFREELOOKINTERFACE_HPP__ #include "RetroTypes.hpp" #include "CHudInterface.hpp" #include "zeus/CTransform.hpp" namespace urde { class CGuiFrame; class CGuiWidget; class CGuiModel; class IFreeLookInterface { public: virtual ~IFreeLookInterface() = default; virtual void Update(float dt)=0; virtual void SetIsVisibleDebug(bool v)=0; virtual void SetIsVisibleGame(bool v)=0; virtual void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle)=0; }; class CHudFreeLookInterface : public IFreeLookInterface { EHudType x4_hudType; zeus::CTransform x8_freeLookLeftXf; zeus::CTransform x38_freeLookRightXf; float x68_freeLookInterp = 0.f; float x6c_lockOnInterp; union { struct { bool x70_24_inFreeLook : 1; bool x70_25_lookControlHeld : 1; bool x70_26_lockedOnObj : 1; bool x70_27_visibleDebug : 1; bool x70_28_visibleGame : 1; }; u16 _dummy = 0; }; CGuiWidget* x74_basewidget_freelookleft; CGuiModel* x78_model_shieldleft; CGuiModel* x7c_model_freelookleft; CGuiWidget* x80_basewidget_freelookright; CGuiModel* x84_model_shieldright; CGuiModel* x88_model_freelookright; CGuiWidget* x8c_basewidget_outlinesb; void UpdateVisibility(); public: CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj); void Update(float dt); void SetIsVisibleDebug(bool v); void SetIsVisibleGame(bool v); void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle); }; class CHudFreeLookInterfaceXRay : public IFreeLookInterface { zeus::CVector3f x4_freeLookLeftPos; zeus::CVector3f x10_freeLookRightPos; float x1c_freeLookInterp = 0.f; bool x20_inFreeLook; bool x21_lookControlHeld; bool x22_24_visibleDebug : 1; bool x22_25_visibleGame : 1; CGuiWidget* x24_basewidget_freelook; CGuiModel* x28_model_shield; CGuiModel* x2c_model_freelookleft; CGuiModel* x30_model_freelookright; void UpdateVisibility(); public: CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj); void Update(float dt); void SetIsVisibleDebug(bool v); void SetIsVisibleGame(bool v); void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle); }; } #endif // __URDE_CHUDFREELOOKINTERFACE_HPP__