#include "ProjectResourceFactoryMP1.hpp" #include "Runtime/IOStreams.hpp" #include "Runtime/CGameHintInfo.hpp" #include "Runtime/Particle/CParticleDataFactory.hpp" #include "Runtime/Particle/CGenDescription.hpp" #include "Runtime/Particle/CElectricDescription.hpp" #include "Runtime/Particle/CSwooshDescription.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/GuiSys/CRasterFont.hpp" #include "Runtime/GuiSys/CStringTable.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/Graphics/CTexture.hpp" #include "Runtime/Character/CCharLayoutInfo.hpp" #include "Runtime/Character/CSkinRules.hpp" #include "Runtime/Character/CAnimCharacterSet.hpp" #include "Runtime/Character/CAllFormatsAnimSource.hpp" #include "Runtime/Character/CAnimPOIData.hpp" #include "Runtime/Collision/CCollidableOBBTreeGroup.hpp" #include "Runtime/CSaveWorld.hpp" #include "Runtime/AutoMapper/CMapWorld.hpp" #include "Runtime/CScannableObjectInfo.hpp" #include "Audio/CAudioGroupSet.hpp" #include "Audio/CSfxManager.hpp" #include "Runtime/CDependencyGroup.hpp" #include "DataSpec/DNACommon/TXTR.hpp" #include "CSimplePool.hpp" #include "GameGlobalObjects.hpp" namespace DataSpec { extern hecl::Database::DataSpecEntry SpecEntMP1; extern hecl::Database::DataSpecEntry SpecEntMP1PC; } namespace urde { class MP1OriginalIDs { std::vector> m_origToNew; std::vector> m_newToOrig; public: MP1OriginalIDs(CInputStream& in) { u32 count = in.readUint32Big(); m_origToNew.reserve(count); for (u32 i=0 ; ifirst != id) return -1; return search->second; } ResId TranslateNewToOriginal(ResId id) const { auto search = std::lower_bound(m_newToOrig.cbegin(), m_newToOrig.cend(), std::make_pair(id, ResId(0))); if (search == m_newToOrig.cend() || search->first != id) return -1; return search->second; } }; CFactoryFnReturn FMP1OriginalIDsFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& param, CObjectReference* selfRef) { return TToken::GetIObjObjectFor(std::make_unique(in)); } ProjectResourceFactoryMP1::ProjectResourceFactoryMP1(hecl::ClientProcess& clientProc) : ProjectResourceFactoryBase(clientProc) { m_factoryMgr.AddFactory(FOURCC('TXTR'), FMemFactoryFunc(FTextureFactory)); m_factoryMgr.AddFactory(FOURCC('PART'), FFactoryFunc(FParticleFactory)); m_factoryMgr.AddFactory(FOURCC('FRME'), FFactoryFunc(RGuiFrameFactoryInGame)); m_factoryMgr.AddFactory(FOURCC('FONT'), FFactoryFunc(FRasterFontFactory)); m_factoryMgr.AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FModelFactory)); m_factoryMgr.AddFactory(FOURCC('CINF'), FFactoryFunc(FCharLayoutInfo)); m_factoryMgr.AddFactory(FOURCC('CSKR'), FFactoryFunc(FSkinRulesFactory)); m_factoryMgr.AddFactory(FOURCC('ANCS'), FFactoryFunc(FAnimCharacterSet)); m_factoryMgr.AddFactory(FOURCC('ANIM'), FFactoryFunc(AnimSourceFactory)); m_factoryMgr.AddFactory(FOURCC('EVNT'), FFactoryFunc(AnimPOIDataFactory)); m_factoryMgr.AddFactory(FOURCC('DCLN'), FFactoryFunc(FCollidableOBBTreeGroupFactory)); m_factoryMgr.AddFactory(FOURCC('DGRP'), FFactoryFunc(FDependencyGroupFactory)); m_factoryMgr.AddFactory(FOURCC('AGSC'), FMemFactoryFunc(FAudioGroupSetDataFactory)); m_factoryMgr.AddFactory(FOURCC('ATBL'), FFactoryFunc(FAudioTranslationTableFactory)); m_factoryMgr.AddFactory(FOURCC('STRG'), FFactoryFunc(FStringTableFactory)); m_factoryMgr.AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory)); m_factoryMgr.AddFactory(FOURCC('SAVW'), FFactoryFunc(FSaveWorldFactory)); m_factoryMgr.AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory)); m_factoryMgr.AddFactory(FOURCC('OIDS'), FFactoryFunc(FMP1OriginalIDsFactory)); m_factoryMgr.AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory)); } void ProjectResourceFactoryMP1::IndexMP1Resources(hecl::Database::Project& proj, CSimplePool& sp) { BeginBackgroundIndex(proj, DataSpec::SpecEntMP1, DataSpec::SpecEntMP1PC); m_origIds = sp.GetObj("MP1OriginalIDs"); } void ProjectResourceFactoryMP1::Shutdown() { m_origIds = TLockedToken(); ProjectResourceFactoryBase::Shutdown(); } ResId ProjectResourceFactoryMP1::TranslateOriginalToNew(ResId id) const { return m_origIds->TranslateOriginalToNew(id); } ResId ProjectResourceFactoryMP1::TranslateNewToOriginal(ResId id) const { return m_origIds->TranslateNewToOriginal(id); } }