#include "CAnimationSet.hpp" #include "CMetaTransFactory.hpp" namespace urde { CAnimationSet::CAnimationSet(CInputStream& in) : x0_tableCount(in.readUint16Big()) { u32 animationCount = in.readUint32Big(); x4_animations.reserve(animationCount); for (u32 i=0 ; i 1) { u32 additiveAnimCount = in.readUint32Big(); x28_additiveInfo.reserve(additiveAnimCount); for (u32 i=0 ; i 2) { u32 halfTransitionCount = in.readUint32Big(); x40_halfTransitions.reserve(halfTransitionCount); for (u32 i=0 ; i 3) { u32 animResourcesCount = in.readUint32Big(); x50_animRes.reserve(animResourcesCount); for (u32 i=0 ; i