#ifndef SPECTER_TOOLBAR_HPP #define SPECTER_TOOLBAR_HPP #include "Specter/View.hpp" namespace Specter { class Toolbar : public View { public: class Resources { friend class ViewResources; friend class Toolbar; boo::ITextureS* m_shadingTex; void init(boo::IGraphicsDataFactory* factory, const ThemeData& theme); }; enum class Position { Bottom, Top }; private: Position m_tbPos; std::vector> m_children; ViewBlock m_tbBlock; boo::IGraphicsBufferD* m_tbBlockBuf; TexShaderVert m_tbVerts[10]; int m_nomHeight = 25; int m_padding = 10; void setHorizontalVerts(int width) { m_tbVerts[0].m_pos.assign(0, 1 + m_nomHeight, 0); m_tbVerts[0].m_uv.assign(0, 0); m_tbVerts[1].m_pos.assign(0, -1 + m_nomHeight, 0); m_tbVerts[1].m_uv.assign(0.5, 0); m_tbVerts[2].m_pos.assign(width, 1 + m_nomHeight, 0); m_tbVerts[2].m_uv.assign(0, 0); m_tbVerts[3].m_pos.assign(width, -1 + m_nomHeight, 0); m_tbVerts[3].m_uv.assign(0.5, 0); m_tbVerts[4].m_pos.assign(width, -1 + m_nomHeight, 0); m_tbVerts[4].m_uv.assign(0.5, 0); m_tbVerts[5].m_pos.assign(0, 1, 0); m_tbVerts[5].m_uv.assign(0.5, 0); m_tbVerts[6].m_pos.assign(0, 1, 0); m_tbVerts[6].m_uv.assign(0.5, 0); m_tbVerts[7].m_pos.assign(0, -1, 0); m_tbVerts[7].m_uv.assign(1, 0); m_tbVerts[8].m_pos.assign(width, 1, 0); m_tbVerts[8].m_uv.assign(0.5, 0); m_tbVerts[9].m_pos.assign(width, -1, 0); m_tbVerts[9].m_uv.assign(1, 0); } void setVerticalVerts(int height) { m_tbVerts[0].m_pos.assign(-1, height, 0); m_tbVerts[0].m_uv.assign(0, 0); m_tbVerts[1].m_pos.assign(-1, 0, 0); m_tbVerts[1].m_uv.assign(0, 0); m_tbVerts[2].m_pos.assign(1, height, 0); m_tbVerts[2].m_uv.assign(0.5, 0); m_tbVerts[3].m_pos.assign(1, 0, 0); m_tbVerts[3].m_uv.assign(0.5, 0); m_tbVerts[4].m_pos.assign(1, 0, 0); m_tbVerts[4].m_uv.assign(0.5, 0); m_tbVerts[5].m_pos.assign(-1 + m_nomHeight, height, 0); m_tbVerts[5].m_uv.assign(0.5, 0); m_tbVerts[6].m_pos.assign(-1 + m_nomHeight, height, 0); m_tbVerts[6].m_uv.assign(0.5, 0); m_tbVerts[7].m_pos.assign(-1 + m_nomHeight, 0, 0); m_tbVerts[7].m_uv.assign(0.5, 0); m_tbVerts[8].m_pos.assign(1 + m_nomHeight, height, 0); m_tbVerts[8].m_uv.assign(1, 0); m_tbVerts[9].m_pos.assign(1 + m_nomHeight, 0, 0); m_tbVerts[9].m_uv.assign(1, 0); } boo::IGraphicsBufferD* m_tbVertsBuf; boo::IVertexFormat* m_tbVtxFmt; /* OpenGL only */ boo::IShaderDataBinding* m_tbShaderBinding; public: Toolbar(ViewResources& res, View& parentView, Position toolbarPos); void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseMove(const boo::SWindowCoord&); void mouseEnter(const boo::SWindowCoord&); void mouseLeave(const boo::SWindowCoord&coord); void resized(const boo::SWindowRect& rootView, const boo::SWindowRect& sub); void draw(boo::IGraphicsCommandQueue* gfxQ); int nominalHeight() const {return m_nomHeight;} void clear() {m_children.clear();} void push_back(View* v) { m_children.emplace_back(); m_children.back().m_view = v; } }; } #endif // SPECTER_TOOLBAR_HPP