#pragma once #include "Runtime/Weapon/CProjectileInfo.hpp" #include "Runtime/World/CPatterned.hpp" #include "Runtime/World/CPathFindSearch.hpp" namespace urde { class CElementGen; namespace MP1 { class CBurrower : public CPatterned { CPathFindSearch x568_pathFindSearch; CProjectileInfo x64c_projectileInfo; std::unique_ptr x674_jumpParticle; std::unique_ptr x678_trailParticle; std::optional> x67c_visorParticle; std::optional> x68c_deathExplosionParticle; float x69c_attackTime = 0.f; float x6a0_lurkTimer = 0.f; float x6a4_invulnDamageTime = 0.f; TUniqueId x6a8_lastDestObj = kInvalidUniqueId; s16 x6aa_visorSfx; bool x6ac_24_doFacePlayer : 1 = false; bool x6ac_25_inAir : 1 = false; public: DEFINE_PATTERNED(Burrower); CBurrower(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&, CAssetId, CAssetId, CAssetId, const CDamageInfo&, CAssetId, u32, CAssetId); void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void AddToRenderer(const zeus::CFrustum&, CStateManager&) override; void Render(CStateManager& mgr) override; const CDamageVulnerability* GetDamageVulnerability() const override; const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const override; void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override; void Patrol(CStateManager& mgr, EStateMsg msg, float dt) override; void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override; void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override; void Active(CStateManager& mgr, EStateMsg msg, float dt) override; void Lurk(CStateManager& mgr, EStateMsg msg, float dt) override; void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float dt) override; void Retreat(CStateManager& mgr, EStateMsg msg, float dt) override; bool PathShagged(CStateManager& mgr, float arg) override; bool ShouldAttack(CStateManager& mgr, float arg) override; CPathFindSearch* GetSearchPath() override { return &x568_pathFindSearch; } CProjectileInfo* GetProjectileInfo() override { return &x64c_projectileInfo; } const std::optional>& GetDeathExplosionParticle() const override; }; } // namespace MP1 } // namespace urde