#include "hecl/SteamFinder.hpp" #include "hecl/hecl.hpp" #ifdef WIN32 #include #define PATH_SEP L'\\' #else #define PATH_SEP '/' #endif namespace hecl { /* Used to extract alternate steam install directories from libraryfolders.vdf */ static const std::regex regSteamPath(R"(^\s+\"[0-9]+\"\s+\"(.*)\")", std::regex::ECMAScript|std::regex::optimize); hecl::SystemString FindCommonSteamApp(const hecl::SystemChar* name) { hecl::SystemString steamInstallDir; hecl::Sstat theStat; #ifdef WIN32 #if !WINDOWS_STORE HKEY hkey; hecl::SystemChar _steamInstallDir[MAX_PATH] = {0}; if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, _SYS_STR("Software\\Valve\\Steam"), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) { if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, _SYS_STR("Software\\Valve\\Steam"), 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &hkey) != ERROR_SUCCESS) return {}; } DWORD size = MAX_PATH; if (RegQueryValueEx(hkey, _SYS_STR("InstallPath"), nullptr, nullptr, (LPBYTE)_steamInstallDir, &size) == ERROR_SUCCESS) steamInstallDir = _steamInstallDir; RegCloseKey(hkey); if (steamInstallDir.empty()) return {}; #else return {}; #endif #elif defined(__APPLE__) steamInstallDir = getenv("HOME"); steamInstallDir += "/Library/Application Support/Steam"; if (hecl::Stat(steamInstallDir.c_str(), &theStat) || !S_ISDIR(theStat.st_mode)) return {}; #else steamInstallDir = getenv("HOME"); steamInstallDir += "/.local/share/Steam"; if (hecl::Stat(steamInstallDir.c_str(), &theStat) || !S_ISDIR(theStat.st_mode)) { steamInstallDir = getenv("HOME"); steamInstallDir += "/.steam/steam"; if (hecl::Stat(steamInstallDir.c_str(), &theStat) || !S_ISDIR(theStat.st_mode)) return {}; } #endif hecl::SystemString appPath = hecl::SystemString(_SYS_STR("common")) + PATH_SEP + name; /* Try main steam install directory first */ hecl::SystemString steamAppsMain = steamInstallDir + PATH_SEP + _SYS_STR("steamapps"); hecl::SystemString mainAppPath = steamAppsMain + PATH_SEP + appPath; if (!hecl::Stat(mainAppPath.c_str(), &theStat) && S_ISDIR(theStat.st_mode)) return mainAppPath; /* Iterate alternate steam install dirs */ hecl::SystemString libraryFoldersVdfPath = steamAppsMain + PATH_SEP + _SYS_STR("libraryfolders.vdf"); FILE* fp = hecl::Fopen(libraryFoldersVdfPath.c_str(), _SYS_STR("r")); if (!fp) return {}; hecl::FSeek(fp, 0, SEEK_END); int64_t fileLen = hecl::FTell(fp); if (fileLen <= 0) { fclose(fp); return {}; } hecl::FSeek(fp, 0, SEEK_SET); std::string fileBuf; fileBuf.resize(fileLen); if (fread(&fileBuf[0], 1, fileLen, fp) != fileLen) { fclose(fp); return {}; } fclose(fp); std::smatch dirMatch; auto begin = fileBuf.cbegin(); auto end = fileBuf.cend(); while (std::regex_search(begin, end, dirMatch, regSteamPath)) { std::string match = dirMatch[1].str(); hecl::SystemStringConv otherInstallDir(match); hecl::SystemString otherAppPath = hecl::SystemString(otherInstallDir.sys_str()) + PATH_SEP + _SYS_STR("steamapps") + PATH_SEP + appPath; if (!hecl::Stat(otherAppPath.c_str(), &theStat) && S_ISDIR(theStat.st_mode)) return otherAppPath; begin = dirMatch.suffix().first; } return {}; } }