#pragma once #ifndef GX_IS_WII #define GX_IS_WII 0 #endif #include "../GCNTypes.hpp" #include #include #include #include #include #include namespace GX { #if GX_IS_WII constexpr float LARGE_NUMBER = -1.0e+18f; #else constexpr float LARGE_NUMBER = -1048576.0f; #endif enum Attr { VA_PNMTXIDX = 0x0, VA_TEX0MTXIDX = 0x1, VA_TEX1MTXIDX = 0x2, VA_TEX2MTXIDX = 0x3, VA_TEX3MTXIDX = 0x4, VA_TEX4MTXIDX = 0x5, VA_TEX5MTXIDX = 0x6, VA_TEX6MTXIDX = 0x7, VA_TEX7MTXIDX = 0x8, VA_POS = 0x9, VA_NRM = 0xa, VA_CLR0 = 0xb, VA_CLR1 = 0xc, VA_TEX0 = 0xd, VA_TEX1 = 0xe, VA_TEX2 = 0xf, VA_TEX3 = 0x10, VA_TEX4 = 0x11, VA_TEX5 = 0x12, VA_TEX6 = 0x13, VA_TEX7 = 0x14, POS_MTX_ARRAY = 0x15, NRM_MTX_ARRAY = 0x16, TEX_MTX_ARRAY = 0x17, LIGHT_ARRAY = 0x18, VA_NBT = 0x19, VA_MAX_ATTR = 0x1a, VA_NULL = 0xff, }; enum AttrType { NONE, DIRECT, INDEX8, INDEX16, }; struct VtxDescList { Attr attr = GX::VA_NULL; AttrType type = GX::NONE; operator bool() const { return attr != GX::VA_NULL; } }; enum VtxFmt { VTXFMT0 = 0, VTXFMT1, VTXFMT2, VTXFMT3, VTXFMT4, VTXFMT5, VTXFMT6, VTXFMT7, MAX_VTXFMT, }; enum TevColorArg { CC_CPREV = 0, CC_APREV = 1, CC_C0 = 2, CC_A0 = 3, CC_C1 = 4, CC_A1 = 5, CC_C2 = 6, CC_A2 = 7, CC_TEXC = 8, CC_TEXA = 9, CC_RASC = 10, CC_RASA = 11, CC_ONE = 12, CC_HALF = 13, CC_KONST = 14, CC_ZERO = 15, }; enum TevAlphaArg { CA_APREV = 0, CA_A0 = 1, CA_A1 = 2, CA_A2 = 3, CA_TEXA = 4, CA_RASA = 5, CA_KONST = 6, CA_ZERO = 7, }; enum TevKColorID { KCOLOR0 = 0, KCOLOR1, KCOLOR2, KCOLOR3, MAX_KCOLOR, }; enum TevKColorSel { TEV_KCSEL_8_8 = 0x00, TEV_KCSEL_7_8 = 0x01, TEV_KCSEL_6_8 = 0x02, TEV_KCSEL_5_8 = 0x03, TEV_KCSEL_4_8 = 0x04, TEV_KCSEL_3_8 = 0x05, TEV_KCSEL_2_8 = 0x06, TEV_KCSEL_1_8 = 0x07, TEV_KCSEL_1 = TEV_KCSEL_8_8, TEV_KCSEL_3_4 = TEV_KCSEL_6_8, TEV_KCSEL_1_2 = TEV_KCSEL_4_8, TEV_KCSEL_1_4 = TEV_KCSEL_2_8, TEV_KCSEL_K0 = 0x0C, TEV_KCSEL_K1 = 0x0D, TEV_KCSEL_K2 = 0x0E, TEV_KCSEL_K3 = 0x0F, TEV_KCSEL_K0_R = 0x10, TEV_KCSEL_K1_R = 0x11, TEV_KCSEL_K2_R = 0x12, TEV_KCSEL_K3_R = 0x13, TEV_KCSEL_K0_G = 0x14, TEV_KCSEL_K1_G = 0x15, TEV_KCSEL_K2_G = 0x16, TEV_KCSEL_K3_G = 0x17, TEV_KCSEL_K0_B = 0x18, TEV_KCSEL_K1_B = 0x19, TEV_KCSEL_K2_B = 0x1A, TEV_KCSEL_K3_B = 0x1B, TEV_KCSEL_K0_A = 0x1C, TEV_KCSEL_K1_A = 0x1D, TEV_KCSEL_K2_A = 0x1E, TEV_KCSEL_K3_A = 0x1F, INVALID_KCSEL = 0xFF }; enum TevKAlphaSel { TEV_KASEL_8_8 = 0x00, TEV_KASEL_7_8 = 0x01, TEV_KASEL_6_8 = 0x02, TEV_KASEL_5_8 = 0x03, TEV_KASEL_4_8 = 0x04, TEV_KASEL_3_8 = 0x05, TEV_KASEL_2_8 = 0x06, TEV_KASEL_1_8 = 0x07, TEV_KASEL_1 = TEV_KASEL_8_8, TEV_KASEL_3_4 = TEV_KASEL_6_8, TEV_KASEL_1_2 = TEV_KASEL_4_8, TEV_KASEL_1_4 = TEV_KASEL_2_8, TEV_KASEL_K0_R = 0x10, TEV_KASEL_K1_R = 0x11, TEV_KASEL_K2_R = 0x12, TEV_KASEL_K3_R = 0x13, TEV_KASEL_K0_G = 0x14, TEV_KASEL_K1_G = 0x15, TEV_KASEL_K2_G = 0x16, TEV_KASEL_K3_G = 0x17, TEV_KASEL_K0_B = 0x18, TEV_KASEL_K1_B = 0x19, TEV_KASEL_K2_B = 0x1A, TEV_KASEL_K3_B = 0x1B, TEV_KASEL_K0_A = 0x1C, TEV_KASEL_K1_A = 0x1D, TEV_KASEL_K2_A = 0x1E, TEV_KASEL_K3_A = 0x1F, INVALID_KASEL = 0xFF }; enum TevOp { TEV_ADD = 0, TEV_SUB = 1, TEV_COMP_R8_GT = 8, TEV_COMP_R8_EQ = 9, TEV_COMP_GR16_GT = 10, TEV_COMP_GR16_EQ = 11, TEV_COMP_BGR24_GT = 12, TEV_COMP_BGR24_EQ = 13, TEV_COMP_RGB8_GT = 14, TEV_COMP_RGB8_EQ = 15, TEV_COMP_A8_GT = TEV_COMP_RGB8_GT, TEV_COMP_A8_EQ = TEV_COMP_RGB8_EQ }; enum TevBias { TB_ZERO = 0, TB_ADDHALF = 1, TB_SUBHALF = 2, }; enum TevScale { CS_SCALE_1 = 0, CS_SCALE_2 = 1, CS_SCALE_4 = 2, CS_DIVIDE_2 = 3, }; enum TexOffset { TO_ZERO, TO_SIXTEENTH, TO_EIGHTH, TO_FOURTH, TO_HALF, TO_ONE, MAX_TEXOFFSET, }; enum TexGenType { TG_MTX3x4 = 0, TG_MTX2x4, TG_BUMP0, TG_BUMP1, TG_BUMP2, TG_BUMP3, TG_BUMP4, TG_BUMP5, TG_BUMP6, TG_BUMP7, TG_SRTG }; enum TexGenSrc { TG_POS = 0, TG_NRM, TG_BINRM, TG_TANGENT, TG_TEX0, TG_TEX1, TG_TEX2, TG_TEX3, TG_TEX4, TG_TEX5, TG_TEX6, TG_TEX7, TG_TEXCOORD0, TG_TEXCOORD1, TG_TEXCOORD2, TG_TEXCOORD3, TG_TEXCOORD4, TG_TEXCOORD5, TG_TEXCOORD6, TG_COLOR0, TG_COLOR1, MAX_TEXGENSRC = 0xFF, }; enum TexMtx { TEXMTX0 = 30, TEXMTX1 = 33, TEXMTX2 = 36, TEXMTX3 = 39, TEXMTX4 = 42, TEXMTX5 = 45, TEXMTX6 = 48, TEXMTX7 = 51, TEXMTX8 = 54, TEXMTX9 = 57, IDENTITY = 60 }; enum PTTexMtx { PTTEXMTX0 = 64, PTTEXMTX1 = 67, PTTEXMTX2 = 70, PTTEXMTX3 = 73, PTTEXMTX4 = 76, PTTEXMTX5 = 79, PTTEXMTX6 = 82, PTTEXMTX7 = 85, PTTEXMTX8 = 88, PTTEXMTX9 = 91, PTTEXMTX10 = 94, PTTEXMTX11 = 97, PTTEXMTX12 = 100, PTTEXMTX13 = 103, PTTEXMTX14 = 106, PTTEXMTX15 = 109, PTTEXMTX16 = 112, PTTEXMTX17 = 115, PTTEXMTX18 = 118, PTTEXMTX19 = 121, PTIDENTITY = 125 }; enum TexCoordID { TEXCOORD0 = 0x0, TEXCOORD1, TEXCOORD2, TEXCOORD3, TEXCOORD4, TEXCOORD5, TEXCOORD6, TEXCOORD7, MAX_TEXCOORD = 8, TEXCOORD_NULL = 0xff }; enum TevSwapSel { TEV_SWAP0 = 0x0, TEV_SWAP1 = 0x1, TEV_SWAP2 = 0x2, TEV_SWAP3 = 0x3, MAX_TEVSWAP = 0x4, }; enum TevColorChan { CH_RED = 0x0, CH_GREEN = 0x1, CH_BLUE = 0x2, CH_ALPHA = 0x3, }; enum TevRegID { TEVPREV = 0, TEVREG0 = 1, TEVREG1 = 2, TEVREG2 = 3, TEVLAZY = 5, }; enum DiffuseFn { DF_NONE = 0, DF_SIGN = 1, DF_CLAMP = 2, }; enum AttnFn { AF_SPEC = 0, AF_SPOT = 1, AF_NONE = 2, }; enum Primitive { POINTS = 0xb8, LINES = 0xa8, LINESTRIP = 0xb0, TRIANGLES = 0x90, TRIANGLESTRIP = 0x98, TRIANGLEFAN = 0xa0, QUADS = 0x80 }; enum ChannelID { COLOR0, COLOR1, ALPHA0, ALPHA1, COLOR0A0, COLOR1A1, COLOR_ZERO, ALPHA_BUMP, ALPHA_BUMPN, COLOR_NULL = 0xff }; enum BlendMode { BM_NONE, BM_BLEND, BM_LOGIC, BM_SUBTRACT, MAX_BLENDMODE, }; enum LogicOp { LO_CLEAR, LO_AND, LO_REVAND, LO_COPY, LO_INVAND, LO_NOOP, LO_XOR, LO_OR, LO_NOR, LO_EQUIV, LO_INV, LO_REVOR, LO_INVCOPY, LO_INVOR, LO_NAND, LO_SET }; enum AlphaOp { AOP_AND, AOP_OR, AOP_XOR, AOP_XNOR, MAX_ALPHAOP, }; enum ZTexOp { ZT_DISABLE, ZT_ADD, ZT_REPLACE, MAX_ZTEXOP, }; enum Compare { NEVER, LESS, EQUAL, LEQUAL, GREATER, NEQUAL, GEQUAL, ALWAYS, }; enum BlendFactor { BL_ZERO, BL_ONE, BL_SRCCLR, BL_INVSRCCLR, BL_SRCALPHA, BL_INVSRCALPHA, BL_DSTALPHA, BL_INVDSTALPHA, BL_DSTCLR, BL_INVDSTCLR, }; enum CullMode { CULL_NONE, CULL_FRONT, CULL_BACK, CULL_ALL, }; enum TextureFormat { TF_I4 = 0x0, TF_I8 = 0x1, TF_IA4 = 0x2, TF_IA8 = 0x3, TF_RGB565 = 0x4, TF_RGB5A3 = 0x5, TF_RGBA8 = 0x6, TF_C4 = 0x8, TF_C8 = 0x9, TF_C14X2 = 0xa, TF_CMPR = 0xE, TF_Z8 = 0x11, TF_Z16 = 0x13, TF_Z24X8 = 0x16, CTF_R4 = 0x20, CTF_RA4 = 0x22, CTF_RA8 = 0x23, CTF_YUVA8 = 0x26, CTF_A8 = 0x27, CTF_R8 = 0x28, CTF_G8 = 0x29, CTF_B8 = 0x2a, CTF_RG8 = 0x2b, CTF_GB8 = 0x2c, CTF_Z4 = 0x30, CTF_Z8M = 0x39, CTF_Z8L = 0x3a, CTF_Z16L = 0x3c, }; enum TexMapID { TEXMAP0, TEXMAP1, TEXMAP2, TEXMAP3, TEXMAP4, TEXMAP5, TEXMAP6, TEXMAP7, MAX_TEXMAP, TEXMAP_NULL = 0xFF, TEX_DISABLE = 0x100, }; enum TevStageID { TEVSTAGE0, TEVSTAGE1, TEVSTAGE2, TEVSTAGE3, TEVSTAGE4, TEVSTAGE5, TEVSTAGE6, TEVSTAGE7, TEVSTAGE8, TEVSTAGE9, TEVSTAGE10, TEVSTAGE11, TEVSTAGE12, TEVSTAGE13, TEVSTAGE14, TEVSTAGE15, MAX_TEVSTAGE, NULL_STAGE = -1, }; enum IndTexFormat { ITF_8, ITF_5, ITF_4, ITF_3, MAX_ITFORMAT, }; enum IndTexBiasSel { ITB_NONE, ITB_S, ITB_T, ITB_ST, ITB_U, ITB_SU, ITB_TU, ITB_STU, MAX_ITBIAS, }; enum IndTexWrap { ITW_OFF, ITW_256, ITW_128, ITW_64, ITW_32, ITW_16, ITW_0, MAX_ITWRAP, }; enum IndTexAlphaSel { ITBA_OFF, ITBA_S, ITBA_T, ITBA_U, MAX_ITBALPHA, }; enum IndTexStageID { INDTEXSTAGE0, INDTEXSTAGE1, INDTEXSTAGE2, INDTEXSTAGE3, MAX_INDTEXSTAGE, }; enum IndTexScale { ITS_1, ITS_2, ITS_4, ITS_8, ITS_16, ITS_32, ITS_64, ITS_128, ITS_256, MAX_ITSCALE, }; enum IndTexMtxID { ITM_OFF, ITM_0, ITM_1, ITM_2, ITM_S0 = 5, ITM_S1, ITM_S2, ITM_T0 = 9, ITM_T1, ITM_T2, }; enum TexMtxType { MTX3x4 = 0, MTX2x4, }; struct Color { union { uint8_t color[4]; uint32_t num = 0; }; Color() = default; Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) { color[0] = r; color[1] = g; color[2] = b; color[3] = a; } Color(float r, float g, float b, float a = 1.f) { color[0] = r * 255; color[1] = g * 255; color[2] = b * 255; color[3] = a * 255; } Color& operator=(uint8_t val) { color[0] = val; color[1] = val; color[2] = val; color[3] = val; return *this; } explicit Color(uint32_t val) { *this = val; } bool operator==(const Color& other) const { return num == other.num; } bool operator!=(const Color& other) const { return num != other.num; } uint8_t operator[](size_t idx) const { return color[idx]; } uint8_t& operator[](size_t idx) { return color[idx]; } }; enum ColorSrc { SRC_REG = 0, SRC_VTX, }; enum LightID : u32 { LIGHT0 = 0x001, LIGHT1 = 0x002, LIGHT2 = 0x004, LIGHT3 = 0x008, LIGHT4 = 0x010, LIGHT5 = 0x020, LIGHT6 = 0x040, LIGHT7 = 0x080, MAX_LIGHT = 0x100, LIGHT_NULL = 0x000, }; constexpr u8 MaxLights = std::bit_width>(MAX_LIGHT) - 1; using LightMask = std::bitset; enum FogType { FOG_NONE = 0x00, FOG_PERSP_LIN = 0x02, FOG_PERSP_EXP = 0x04, FOG_PERSP_EXP2 = 0x05, FOG_PERSP_REVEXP = 0x06, FOG_PERSP_REVEXP2 = 0x07, FOG_ORTHO_LIN = 0x0A, FOG_ORTHO_EXP = 0x0C, FOG_ORTHO_EXP2 = 0x0D, FOG_ORTHO_REVEXP = 0x0E, FOG_ORTHO_REVEXP2 = 0x0F, }; enum PosNrmMtx { PNMTX0, PNMTX1, PNMTX2, PNMTX3, PNMTX4, PNMTX5, PNMTX6, PNMTX7, PNMTX8, PNMTX9, }; enum ProjectionType { PERSPECTIVE, ORTHOGRAPHIC, }; enum CompCnt { CLR_RGB = 0, POS_XY = 0, TEX_S = 0, NRM_XYZ = 0, CLR_RGBA = 1, POS_XYZ = 1, NRM_NBT = 1, TEX_ST = 1, NRM_NBT3 = 2, }; enum CompType { RGB565 = 0, U8 = 0, RGB8 = 1, S8 = 1, U16 = 2, RGBX8 = 2, S16 = 3, RGBA4 = 3, F32 = 4, RGBA6 = 4, RGBA8 = 5, }; struct LightObj { u32 __padding[3]; GX::Color color; float a0 = 1.f; float a1 = 0.f; float a2 = 0.f; float k0 = 1.f; float k1 = 0.f; float k2 = 0.f; float px = 0.f; float py = 0.f; float pz = 0.f; float nx = 0.f; float ny = 0.f; float nz = 0.f; }; enum SpotFn { SP_OFF, SP_FLAT, SP_COS, SP_COS2, SP_SHARP, SP_RING1, SP_RING2, }; enum DistAttnFn { DA_OFF, DA_GENTLE, DA_MEDIUM, DA_STEEP, }; } // namespace GX using GXColor = zeus::CColor; using GXBool = bool; enum GXTlutFmt { GX_TL_IA8 = 0x0, GX_TL_RGB565 = 0x1, GX_TL_RGB5A3 = 0x2, GX_MAX_TLUTFMT = 0x3, }; namespace aurora::gfx { struct TextureRef; } // namespace aurora::gfx struct GXTlutObj { std::shared_ptr ref; }; enum GXTlut { GX_TLUT0 = 0, GX_TLUT1 = 1, GX_TLUT2 = 2, GX_TLUT3 = 3, GX_TLUT4 = 4, GX_TLUT5 = 5, GX_TLUT6 = 6, GX_TLUT7 = 7, GX_TLUT8 = 8, GX_TLUT9 = 9, GX_TLUT10 = 10, GX_TLUT11 = 11, GX_TLUT12 = 12, GX_TLUT13 = 13, GX_TLUT14 = 14, GX_TLUT15 = 15, GX_BIGTLUT0 = 16, GX_BIGTLUT1 = 17, GX_BIGTLUT2 = 18, GX_BIGTLUT3 = 19, }; enum GXTexWrapMode { GX_CLAMP = 0, GX_REPEAT = 1, GX_MIRROR = 2, GX_MAX_TEXWRAPMODE = 3, }; enum GXTexFilter { GX_NEAR, GX_LINEAR, GX_NEAR_MIP_NEAR, GX_LIN_MIP_NEAR, GX_NEAR_MIP_LIN, GX_LIN_MIP_LIN, }; enum GXAnisotropy { GX_ANISO_1, GX_ANISO_2, GX_ANISO_4, GX_MAX_ANISOTROPY, }; enum GXCITexFmt { GX_TF_C4 = GX::TF_C4, GX_TF_C8 = GX::TF_C8, GX_TF_C14X2 = GX::TF_C14X2, }; struct GXTexObj { std::shared_ptr ref; const void* data; u32 dataSize; u16 width; u16 height; GX::TextureFormat fmt; GXTexWrapMode wrapS; GXTexWrapMode wrapT; GXBool hasMips; GXTexFilter minFilter; GXTexFilter magFilter; float minLod; float maxLod; float lodBias; GXBool biasClamp; GXBool doEdgeLod; GXAnisotropy maxAniso; GXTlut tlut; bool dataInvalidated; }; void GXSetNumChans(u8 num) noexcept; void GXSetNumIndStages(u8 num) noexcept; void GXSetNumTevStages(u8 num) noexcept; void GXSetNumTexGens(u8 num) noexcept; void GXSetTevAlphaIn(GX::TevStageID stageId, GX::TevAlphaArg a, GX::TevAlphaArg b, GX::TevAlphaArg c, GX::TevAlphaArg d) noexcept; void GXSetTevAlphaOp(GX::TevStageID stageId, GX::TevOp op, GX::TevBias bias, GX::TevScale scale, GXBool clamp, GX::TevRegID outReg) noexcept; void GXSetTevColorIn(GX::TevStageID stageId, GX::TevColorArg a, GX::TevColorArg b, GX::TevColorArg c, GX::TevColorArg d) noexcept; void GXSetTevColorOp(GX::TevStageID stageId, GX::TevOp op, GX::TevBias bias, GX::TevScale scale, GXBool clamp, GX::TevRegID outReg) noexcept; void GXSetCullMode(GX::CullMode mode) noexcept; void GXSetBlendMode(GX::BlendMode mode, GX::BlendFactor src, GX::BlendFactor dst, GX::LogicOp op) noexcept; void GXSetZMode(GXBool compare_enable, GX::Compare func, GXBool update_enable) noexcept; void GXSetTevColor(GX::TevRegID id, const GXColor& color) noexcept; void GXSetTevKColor(GX::TevKColorID id, const GXColor& color) noexcept; void GXSetAlphaUpdate(GXBool enabled) noexcept; void GXSetDstAlpha(GXBool enabled, u8 value) noexcept; void GXSetCopyClear(const GXColor& color, float depth) noexcept; void GXSetTevOrder(GX::TevStageID id, GX::TexCoordID tcid, GX::TexMapID tmid, GX::ChannelID cid) noexcept; void GXSetTevKColorSel(GX::TevStageID id, GX::TevKColorSel sel) noexcept; void GXSetTevKAlphaSel(GX::TevStageID id, GX::TevKAlphaSel sel) noexcept; void GXSetChanAmbColor(GX::ChannelID id, const GXColor& color) noexcept; void GXSetChanMatColor(GX::ChannelID id, const GXColor& color) noexcept; void GXSetChanCtrl(GX::ChannelID id, GXBool lightingEnabled, GX::ColorSrc ambSrc, GX::ColorSrc matSrc, GX::LightMask lightState, GX::DiffuseFn diffFn, GX::AttnFn attnFn) noexcept; void GXSetAlphaCompare(GX::Compare comp0, u8 ref0, GX::AlphaOp op, GX::Compare comp1, u8 ref1) noexcept; void GXSetVtxDesc(GX::Attr attr, GX::AttrType type) noexcept; void GXSetVtxDescv(GX::VtxDescList* list) noexcept; void GXClearVtxDesc() noexcept; void GXSetArray(GX::Attr attr, const void* data, u8 stride) noexcept; void GXSetFog(GX::FogType type, float startZ, float endZ, float nearZ, float farZ, const GXColor& color) noexcept; void GXSetFogColor(const GXColor& color) noexcept; void GXCallDisplayList(const void* data, u32 nbytes) noexcept; void GXSetTexCoordGen2(GX::TexCoordID dst, GX::TexGenType type, GX::TexGenSrc src, GX::TexMtx mtx, GXBool normalize, GX::PTTexMtx postMtx) noexcept; void GXLoadTexMtxImm(const void* data, u32 id /* GX::TexMtx or GX::PTTexMtx */, GX::TexMtxType type) noexcept; void GXLoadPosMtxImm(const zeus::CTransform& xf, GX::PosNrmMtx id) noexcept; void GXLoadNrmMtxImm(const zeus::CTransform& xf, GX::PosNrmMtx id) noexcept; void GXSetProjection(const zeus::CMatrix4f& mtx, GX::ProjectionType type) noexcept; void GXSetViewport(float left, float top, float width, float height, float nearZ, float farZ) noexcept; void GXSetScissor(u32 left, u32 top, u32 width, u32 height) noexcept; // Unneeded, all attributes are expected to be full floats static inline void GXSetVtxAttrFmt(GX::VtxFmt vtxfmt, GX::Attr attr, GX::CompCnt cnt, GX::CompType type, u8 frac) noexcept {} // Streaming void GXBegin(GX::Primitive primitive, GX::VtxFmt vtxFmt, u16 nVerts) noexcept; void GXMatrixIndex1u8(u8 idx) noexcept; void GXPosition3f32(const zeus::CVector3f& pos) noexcept; static inline void GXPosition3f32(float x, float y, float z) noexcept { GXPosition3f32({x, y, z}); } void GXNormal3f32(const zeus::CVector3f& nrm) noexcept; static inline void GXNormal3f32(float x, float y, float z) noexcept { GXNormal3f32({x, y, z}); } void GXColor4f32(const zeus::CColor& color) noexcept; static inline void GXColor4f32(float r, float g, float b, float a) noexcept { GXColor4f32({r, g, b, a}); } void GXTexCoord2f32(const zeus::CVector2f& uv) noexcept; static inline void GXTexCoord2f32(float u, float v) noexcept { GXTexCoord2f32({u, v}); } void GXEnd() noexcept; // End streaming void GXSetTevSwapModeTable(GX::TevSwapSel id, GX::TevColorChan red, GX::TevColorChan green, GX::TevColorChan blue, GX::TevColorChan alpha) noexcept; void GXSetTevSwapMode(GX::TevStageID stage, GX::TevSwapSel rasSel, GX::TevSwapSel texSel) noexcept; void GXSetLineWidth(u8 width, GX::TexOffset texOffset) noexcept; void GXInitTlutObj(GXTlutObj* obj, const void* data, GXTlutFmt format, u16 entries) noexcept; void GXLoadTlut(const GXTlutObj* obj, GXTlut idx) noexcept; void GXInitTexObj(GXTexObj* obj, const void* data, u16 width, u16 height, GX::TextureFormat format, GXTexWrapMode wrapS, GXTexWrapMode wrapT, GXBool mipmap) noexcept; // Addition for binding render textures void GXInitTexObjResolved(GXTexObj* obj, u32 bindIdx, GX::TextureFormat format, GXTexWrapMode wrapS, GXTexWrapMode wrapT); void GXInitTexObjLOD(GXTexObj* obj, GXTexFilter minFilt, GXTexFilter magFilt, float minLod, float maxLod, float lodBias, GXBool biasClamp, GXBool doEdgeLod, GXAnisotropy maxAniso) noexcept; void GXInitTexObjCI(GXTexObj* obj, void* data, u16 width, u16 height, GXCITexFmt format, GXTexWrapMode wrapS, GXTexWrapMode wrapT, GXBool mipmap, u32 tlut) noexcept; void GXInitTexObjData(GXTexObj* obj, void* data) noexcept; void GXInitTexObjWrapMode(GXTexObj* obj, GXTexWrapMode wrapS, GXTexWrapMode wrapT) noexcept; void GXInitTexObjTlut(GXTexObj* obj, u32 tlut) noexcept; void GXLoadTexObj(GXTexObj* obj, GX::TexMapID id) noexcept; void GXSetTexCopySrc(u16 x, u16 y, u16 w, u16 h) noexcept; void GXSetTexCopyDst(u16 wd, u16 ht, GX::TextureFormat fmt, GXBool mipmap) noexcept; u32 GXGetTexBufferSize(u16 width, u16 height, u32 fmt, GXBool mips, u8 maxLod) noexcept; void GXCopyTex(void* dest, GXBool clear) noexcept; static inline void GXPixModeSync() noexcept {} // no-op void GXSetIndTexMtx(GX::IndTexMtxID id, const void* mtx /* Mat4x2 */, s8 scaleExp) noexcept; void GXSetTevIndirect(GX::TevStageID tevStage, GX::IndTexStageID indStage, GX::IndTexFormat fmt, GX::IndTexBiasSel biasSel, GX::IndTexMtxID matrixSel, GX::IndTexWrap wrapS, GX::IndTexWrap wrapT, GXBool addPrev, GXBool indLod, GX::IndTexAlphaSel alphaSel) noexcept; static inline void GXSetTevDirect(GX::TevStageID stageId) noexcept { GXSetTevIndirect(stageId, GX::INDTEXSTAGE0, GX::ITF_8, GX::ITB_NONE, GX::ITM_OFF, GX::ITW_OFF, GX::ITW_OFF, false, false, GX::ITBA_OFF); } static inline void GXSetTevIndWarp(GX::TevStageID tevStage, GX::IndTexStageID indStage, GXBool signedOffsets, GXBool replaceMode, GX::IndTexMtxID matrixSel) noexcept { const auto wrap = replaceMode ? GX::ITW_0 : GX::ITW_OFF; const auto biasSel = signedOffsets ? GX::ITB_STU : GX::ITB_NONE; GXSetTevIndirect(tevStage, indStage, GX::ITF_8, biasSel, matrixSel, wrap, wrap, false, false, GX::ITBA_OFF); } void GXSetIndTexOrder(GX::IndTexStageID indStage, GX::TexCoordID texCoord, GX::TexMapID texMap) noexcept; void GXSetIndTexCoordScale(GX::IndTexStageID indStage, GX::IndTexScale scaleS, GX::IndTexScale scaleT) noexcept; // Lighting void GXInitLightAttn(GX::LightObj* light, float a0, float a1, float a2, float k0, float k1, float k2) noexcept; void GXInitLightAttnA(GX::LightObj* light, float a0, float a1, float a2) noexcept; void GXInitLightAttnK(GX::LightObj* light, float k0, float k1, float k2) noexcept; void GXInitLightSpot(GX::LightObj* light, float cutoff, GX::SpotFn spotFn) noexcept; void GXInitLightDistAttn(GX::LightObj* light, float refDistance, float refBrightness, GX::DistAttnFn distFunc) noexcept; static inline void GXInitLightShininess(GX::LightObj* light, float shininess) noexcept { GXInitLightAttn(light, 0.f, 0.f, 1.f, (shininess) / 2.f, 0.f, 1.f - (shininess) / 2.f); } void GXInitLightPos(GX::LightObj* light, float x, float y, float z) noexcept; static inline void GXInitLightPosv(GX::LightObj* light, float vec[3]) noexcept { GXInitLightPos(light, vec[0], vec[1], vec[2]); } void GXInitLightDir(GX::LightObj* light, float nx, float ny, float nz) noexcept; static inline void GXInitLightDirv(GX::LightObj* light, float vec[3]) noexcept { GXInitLightDir(light, vec[0], vec[1], vec[2]); } void GXInitSpecularDir(GX::LightObj* light, float nx, float ny, float nz) noexcept; void GXInitSpecularDirHA(GX::LightObj* light, float nx, float ny, float nz, float hx, float hy, float hz) noexcept; static inline void GXInitLightSpecularDirHAv(GX::LightObj* light, float vecn[3], float vech[3]) noexcept { GXInitSpecularDirHA(light, vecn[0], vecn[1], vecn[2], vech[0], vech[1], vech[2]); } void GXInitLightColor(GX::LightObj* light, GX::Color col) noexcept; void GXLoadLightObjImm(const GX::LightObj* light, GX::LightID id) noexcept; void GXLoadLightObjIndx(u32 index, GX::LightID) noexcept; void GXGetLightAttnA(const GX::LightObj* light, float* a0, float* a1, float* a2) noexcept; void GXGetLightAttnK(const GX::LightObj* light, float* k0, float* k1, float* k2) noexcept; void GXGetLightPos(const GX::LightObj* light, float* x, float* y, float* z) noexcept; static inline void GXGetLightPosv(const GX::LightObj* light, float* vec[3]) noexcept { GXGetLightPos(light, vec[0], vec[1], vec[2]); } void GXGetLightDir(const GX::LightObj* light, float* nx, float* ny, float* nz) noexcept; static inline void GXGetLightDirv(const GX::LightObj* light, float* vec[3]) noexcept { GXGetLightDir(light, vec[0], vec[1], vec[2]); } void GXGetLightColor(const GX::LightObj* light, GX::Color* col) noexcept;