#pragma once #include "Runtime/RetroTypes.hpp" #include #include #include namespace urde { struct CGuiWidgetDrawParms; class CGuiObject : public std::enable_shared_from_this { protected: zeus::CTransform m_initLocalXF; zeus::CTransform x4_localXF; zeus::CTransform x34_worldXF; CGuiObject* x64_parent = nullptr; CGuiObject* x68_child = nullptr; CGuiObject* x6c_nextSibling = nullptr; public: virtual ~CGuiObject() = default; virtual void Update(float dt); virtual void Draw(const CGuiWidgetDrawParms& parms) const; virtual bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const { return false; } virtual void Initialize() = 0; void MoveInWorld(const zeus::CVector3f& vec); const zeus::CVector3f& GetInitialLocalPosition() const { return m_initLocalXF.origin; } const zeus::CTransform& GetInitialLocalTransform() const { return m_initLocalXF; } const zeus::CVector3f& GetLocalPosition() const { return x4_localXF.origin; } const zeus::CTransform& GetLocalTransform() const { return x4_localXF; } void SetLocalPosition(const zeus::CVector3f& pos); const zeus::CVector3f& GetWorldPosition() const { return x34_worldXF.origin; } const zeus::CTransform& GetWorldTransform() const { return x34_worldXF; } void RotateReset(); zeus::CVector3f RotateW2O(const zeus::CVector3f& vec) const; zeus::CVector3f RotateO2P(const zeus::CVector3f& vec) const; zeus::CVector3f RotateTranslateW2O(const zeus::CVector3f& vec) const; void MultiplyO2P(const zeus::CTransform& xf); void AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd); CGuiObject* RemoveChildObject(CGuiObject* obj, bool makeWorldLocal); CGuiObject* GetParent() const { return x64_parent; } CGuiObject* GetChildObject() const { return x68_child; } CGuiObject* GetNextSibling() const { return x6c_nextSibling; } void RecalculateTransforms(); void SetO2WTransform(const zeus::CTransform& xf); void SetLocalTransform(const zeus::CTransform& xf); }; } // namespace urde