#include "ImGuiEngine.hpp" #include "athena/Compression.hpp" #include "hecl/Pipeline.hpp" #include "hecl/VertexBufferPool.hpp" #include extern "C" const uint8_t NOTO_MONO_FONT[]; extern "C" const size_t NOTO_MONO_FONT_SZ; extern "C" const size_t NOTO_MONO_FONT_DECOMPRESSED_SZ; namespace metaforce { static logvisor::Module Log{"ImGuiEngine"}; struct ImGuiEngine::Input ImGuiEngine::Input; static boo::IGraphicsDataFactory* m_factory; static boo::IWindow* m_window; static boo::ObjToken ShaderPipeline; static boo::ObjToken VertexBuffer; static boo::ObjToken IndexBuffer; static boo::ObjToken UniformBuffer; static boo::ObjToken ShaderDataBinding; static boo::ObjToken ImGuiAtlas; static boo::SWindowRect WindowRect; struct Uniform { zeus::CMatrix4f xf; }; static size_t VertexBufferSize = 5000; static size_t IndexBufferSize = 5000; const char* getClipboardText(void* userData) { static ImVector ClipboardBuf; size_t sz = 0; const auto data = static_cast(userData)->clipboardPaste(boo::EClipboardType::String, sz); ClipboardBuf.resize(sz); strncpy(ClipboardBuf.Data, reinterpret_cast(data.get()), sz); return ClipboardBuf.Data; } void setClipboardText(void* userData, const char* text) { const auto* data = reinterpret_cast(text); static_cast(userData)->clipboardCopy(boo::EClipboardType::String, data, strlen(text)); } void ImGuiEngine::Initialize(boo::IGraphicsDataFactory* factory, boo::IWindow* window, float scale) { m_factory = factory; m_window = window; WindowRect = window->getWindowFrame(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; io.GetClipboardTextFn = getClipboardText; io.SetClipboardTextFn = setClipboardText; io.ClipboardUserData = window; io.KeyMap[ImGuiKey_Tab] = 256 + static_cast(boo::ESpecialKey::Tab); io.KeyMap[ImGuiKey_LeftArrow] = 256 + static_cast(boo::ESpecialKey::Left); io.KeyMap[ImGuiKey_RightArrow] = 256 + static_cast(boo::ESpecialKey::Right); io.KeyMap[ImGuiKey_UpArrow] = 256 + static_cast(boo::ESpecialKey::Up); io.KeyMap[ImGuiKey_DownArrow] = 256 + static_cast(boo::ESpecialKey::Down); io.KeyMap[ImGuiKey_PageUp] = 256 + static_cast(boo::ESpecialKey::PgUp); io.KeyMap[ImGuiKey_PageDown] = 256 + static_cast(boo::ESpecialKey::PgDown); io.KeyMap[ImGuiKey_Home] = 256 + static_cast(boo::ESpecialKey::Home); io.KeyMap[ImGuiKey_End] = 256 + static_cast(boo::ESpecialKey::End); io.KeyMap[ImGuiKey_Insert] = 256 + static_cast(boo::ESpecialKey::Insert); io.KeyMap[ImGuiKey_Delete] = 256 + static_cast(boo::ESpecialKey::Delete); io.KeyMap[ImGuiKey_Backspace] = 256 + static_cast(boo::ESpecialKey::Backspace); io.KeyMap[ImGuiKey_Space] = ' '; io.KeyMap[ImGuiKey_Enter] = 256 + static_cast(boo::ESpecialKey::Enter); io.KeyMap[ImGuiKey_Escape] = 256 + static_cast(boo::ESpecialKey::Esc); io.KeyMap[ImGuiKey_A] = 'a'; // for text edit CTRL+A: select all io.KeyMap[ImGuiKey_C] = 'c'; // for text edit CTRL+C: copy io.KeyMap[ImGuiKey_V] = 'v'; // for text edit CTRL+V: paste io.KeyMap[ImGuiKey_X] = 'x'; // for text edit CTRL+X: cut io.KeyMap[ImGuiKey_Y] = 'y'; // for text edit CTRL+Y: redo io.KeyMap[ImGuiKey_Z] = 'z'; // for text edit CTRL+Z: undo auto* fontData = new uint8_t[NOTO_MONO_FONT_DECOMPRESSED_SZ]; athena::io::Compression::decompressZlib(NOTO_MONO_FONT, NOTO_MONO_FONT_SZ, fontData, NOTO_MONO_FONT_DECOMPRESSED_SZ); int width = 0; int height = 0; unsigned char* pixels = nullptr; ImFontConfig fontConfig{}; fontConfig.FontData = fontData; fontConfig.FontDataSize = NOTO_MONO_FONT_DECOMPRESSED_SZ; fontConfig.SizePixels = std::floor(14.f * scale); fontConfig.OversampleH = 2; snprintf(fontConfig.Name, sizeof(fontConfig.Name), "Noto Mono Regular, %dpx", static_cast(fontConfig.SizePixels)); io.Fonts->AddFont(&fontConfig); io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); factory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) { ShaderPipeline = hecl::conv->convert(Shader_ImGuiShader{}); ImGuiAtlas = ctx.newStaticTexture(width, height, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::ClampToEdge, pixels, width * height * 4); VertexBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(ImDrawVert), VertexBufferSize); IndexBuffer = ctx.newDynamicBuffer(boo::BufferUse::Index, sizeof(ImDrawIdx), IndexBufferSize); UniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1); BuildShaderDataBinding(ctx); return true; } BooTrace); io.Fonts->SetTexID(ImGuiAtlas.get()); ImGui::GetStyle().ScaleAllSizes(scale); } void ImGuiEngine::Shutdown() { ImGui::DestroyContext(); ShaderDataBinding.reset(); ShaderPipeline.reset(); } void ImGuiEngine::Begin(float dt, float scale) { ImGuiIO& io = ImGui::GetIO(); io.DeltaTime = dt; io.DisplaySize.x = static_cast(WindowRect.size[0]); io.DisplaySize.y = static_cast(WindowRect.size[1]); io.DisplayFramebufferScale = ImVec2{scale, scale}; if (Input.m_mouseIn) { io.MousePos = ImVec2{static_cast(Input.m_mousePos.pixel[0]), static_cast(WindowRect.size[1] - Input.m_mousePos.pixel[1])}; } else { io.MousePos = ImVec2{-FLT_MAX, -FLT_MAX}; } memcpy(io.MouseDown, Input.m_mouseButtons.data(), sizeof(io.MouseDown)); float scrollDelta = Input.m_scrollDelta.delta[1] / scale; float scrollDeltaH = Input.m_scrollDelta.delta[0] / scale; if (Input.m_scrollDelta.isAccelerated) { scrollDelta /= 10.f; scrollDeltaH /= 10.f; } io.MouseWheel = static_cast(scrollDelta); io.MouseWheelH = static_cast(scrollDeltaH); Input.m_scrollDelta.zeroOut(); io.KeyCtrl = True(Input.m_modifiers & boo::EModifierKey::Ctrl); io.KeyShift = True(Input.m_modifiers & boo::EModifierKey::Shift); io.KeyAlt = True(Input.m_modifiers & boo::EModifierKey::Alt); io.KeySuper = True(Input.m_modifiers & boo::EModifierKey::Command); memcpy(io.KeysDown, Input.m_keys.data(), sizeof(io.KeysDown)); for (const auto c : ImGuiEngine::Input.m_charCodes) { io.AddInputCharacter(c); } ImGuiEngine::Input.m_charCodes.clear(); ImGuiWindowCallback::m_mouseCaptured = io.WantCaptureMouse; ImGuiWindowCallback::m_keyboardCaptured = io.WantCaptureKeyboard; switch (ImGui::GetMouseCursor()) { default: m_window->setCursor(boo::EMouseCursor::Pointer); break; case ImGuiMouseCursor_TextInput: m_window->setCursor(boo::EMouseCursor::IBeam); break; case ImGuiMouseCursor_ResizeNS: m_window->setCursor(boo::EMouseCursor::VerticalArrow); break; case ImGuiMouseCursor_ResizeEW: m_window->setCursor(boo::EMouseCursor::HorizontalArrow); break; case ImGuiMouseCursor_ResizeNESW: m_window->setCursor(boo::EMouseCursor::BottomLeftArrow); break; case ImGuiMouseCursor_ResizeNWSE: m_window->setCursor(boo::EMouseCursor::BottomRightArrow); break; case ImGuiMouseCursor_Hand: m_window->setCursor(boo::EMouseCursor::Hand); break; case ImGuiMouseCursor_NotAllowed: m_window->setCursor(boo::EMouseCursor::NotAllowed); break; } ImGui::NewFrame(); } void ImGuiEngine::End() { ImGui::EndFrame(); ImGui::Render(); ImDrawData* drawData = ImGui::GetDrawData(); float L = drawData->DisplayPos.x; float R = drawData->DisplayPos.x + drawData->DisplaySize.x; float T = drawData->DisplayPos.y; float B = drawData->DisplayPos.y + drawData->DisplaySize.y; float N = 0.f; float F = 1.f; zeus::CMatrix4f projXf = zeus::CMatrix4f{ zeus::CVector4f{2.0f / (R - L), 0.0f, 0.0f, 0.0f}, zeus::CVector4f{0.0f, 2.0f / (T - B), 0.0f, 0.0f}, zeus::CVector4f{0.0f, 0.0f, 1 / (F - N), 0.0f}, zeus::CVector4f{(R + L) / (L - R), (T + B) / (B - T), N / (F - N), 1.0f}, }; m_factory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) { bool rebind = false; if (drawData->TotalIdxCount > IndexBufferSize) { Log.report(logvisor::Info, FMT_STRING(_SYS_STR("Resizing index buffer from {} to {}")), IndexBufferSize, drawData->TotalIdxCount); IndexBuffer = ctx.newDynamicBuffer(boo::BufferUse::Index, sizeof(ImDrawIdx), drawData->TotalIdxCount); IndexBufferSize = drawData->TotalIdxCount; rebind = true; } if (drawData->TotalVtxCount > VertexBufferSize) { Log.report(logvisor::Info, FMT_STRING(_SYS_STR("Resizing vertex buffer from {} to {}")), VertexBufferSize, drawData->TotalVtxCount); VertexBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(ImDrawVert), drawData->TotalVtxCount); VertexBufferSize = drawData->TotalVtxCount; rebind = true; } if (rebind) { BuildShaderDataBinding(ctx); } UniformBuffer->load(&projXf, sizeof(Uniform)); auto* vtxBuf = static_cast(VertexBuffer->map(drawData->TotalVtxCount * sizeof(ImDrawVert))); auto* idxBuf = static_cast(IndexBuffer->map(drawData->TotalIdxCount * sizeof(ImDrawIdx))); for (int i = 0; i < drawData->CmdListsCount; ++i) { const auto* cmdList = drawData->CmdLists[i]; int vtxBufferSz = cmdList->VtxBuffer.size(); int idxBufferSz = cmdList->IdxBuffer.size(); memcpy(vtxBuf, cmdList->VtxBuffer.begin(), vtxBufferSz * sizeof(ImDrawVert)); memcpy(idxBuf, cmdList->IdxBuffer.begin(), idxBufferSz * sizeof(ImDrawIdx)); vtxBuf += vtxBufferSz; idxBuf += idxBufferSz; } VertexBuffer->unmap(); IndexBuffer->unmap(); return true; } BooTrace); } void ImGuiEngine::Draw(boo::IGraphicsCommandQueue* gfxQ) { ImDrawData* drawData = ImGui::GetDrawData(); gfxQ->setShaderDataBinding(ShaderDataBinding); boo::SWindowRect viewportRect = WindowRect; int viewportHeight = viewportRect.size[1]; viewportRect.location = {0, 0}; if (m_factory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan) { viewportRect.location[1] = viewportHeight; viewportRect.size[1] = -viewportHeight; } gfxQ->setViewport(viewportRect); size_t idxOffset = 0; size_t vtxOffset = 0; for (int i = 0; i < drawData->CmdListsCount; ++i) { const auto* cmdList = drawData->CmdLists[i]; for (const auto& drawCmd : cmdList->CmdBuffer) { if (drawCmd.UserCallback != nullptr) { drawCmd.UserCallback(cmdList, &drawCmd); continue; } ImVec2 pos = drawData->DisplayPos; int clipX = static_cast(drawCmd.ClipRect.x - pos.x); int clipY = static_cast(drawCmd.ClipRect.y - pos.y); int clipW = static_cast(drawCmd.ClipRect.z - pos.x) - clipX; int clipH = static_cast(drawCmd.ClipRect.w - pos.y) - clipY; boo::SWindowRect clipRect{clipX, clipY, clipW, clipH}; if (m_factory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan || m_factory->platform() == boo::IGraphicsDataFactory::Platform::Metal) { clipRect.location[1] = viewportHeight - clipRect.location[1] - clipRect.size[1]; } gfxQ->setScissor(clipRect); gfxQ->drawIndexed(idxOffset + drawCmd.IdxOffset, drawCmd.ElemCount, vtxOffset + drawCmd.VtxOffset); } idxOffset += cmdList->IdxBuffer.size(); vtxOffset += cmdList->VtxBuffer.size(); } } void ImGuiEngine::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx) { boo::ObjToken uniforms[] = {UniformBuffer.get()}; boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex}; size_t unioffs[] = {0}; size_t unisizes[] = {sizeof(Uniform)}; boo::ObjToken texs[] = {ImGuiAtlas.get()}; ShaderDataBinding = ctx.newShaderDataBinding(ShaderPipeline, VertexBuffer.get(), nullptr, IndexBuffer.get(), 1, uniforms, unistages, unioffs, unisizes, 1, texs, nullptr, nullptr); } bool ImGuiWindowCallback::m_mouseCaptured = false; bool ImGuiWindowCallback::m_keyboardCaptured = false; void ImGuiWindowCallback::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods) { ImGuiEngine::Input.m_mousePos = coord; if (button != boo::EMouseButton::None) { ImGuiEngine::Input.m_mouseButtons[static_cast(button) - 1] = true; } ImGuiEngine::Input.m_modifiers = mods; } void ImGuiWindowCallback::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods) { ImGuiEngine::Input.m_mousePos = coord; if (button != boo::EMouseButton::None) { ImGuiEngine::Input.m_mouseButtons[static_cast(button) - 1] = false; } ImGuiEngine::Input.m_modifiers = mods; } void ImGuiWindowCallback::mouseMove(const boo::SWindowCoord& coord) { ImGuiEngine::Input.m_mousePos = coord; } void ImGuiWindowCallback::mouseEnter(const boo::SWindowCoord& coord) { ImGuiEngine::Input.m_mouseIn = true; ImGuiEngine::Input.m_mousePos = coord; } void ImGuiWindowCallback::mouseLeave(const boo::SWindowCoord& coord) { ImGuiEngine::Input.m_mouseIn = false; ImGuiEngine::Input.m_mousePos = coord; } void ImGuiWindowCallback::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll) { ImGuiEngine::Input.m_mousePos = coord; ImGuiEngine::Input.m_scrollDelta += scroll; } void ImGuiWindowCallback::charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat) { if (charCode < 256) { ImGuiEngine::Input.m_keys[charCode] = true; } ImGuiEngine::Input.m_charCodes.push_back(charCode); ImGuiEngine::Input.m_modifiers = mods; } void ImGuiWindowCallback::charKeyUp(unsigned long charCode, boo::EModifierKey mods) { if (charCode < 256) { ImGuiEngine::Input.m_keys[charCode] = false; } ImGuiEngine::Input.m_modifiers = mods; } void ImGuiWindowCallback::specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat) { ImGuiEngine::Input.m_keys[256 + static_cast(key)] = true; ImGuiEngine::Input.m_modifiers = mods; } void ImGuiWindowCallback::specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods) { ImGuiEngine::Input.m_keys[256 + static_cast(key)] = false; ImGuiEngine::Input.m_modifiers = mods; } void ImGuiWindowCallback::resized(const boo::SWindowRect& rect, bool sync) { WindowRect = rect; } } // namespace metaforce