#ifndef __URDE_IRENDERER_HPP__ #define __URDE_IRENDERER_HPP__ #include #include "../RetroTypes.hpp" #include "../CToken.hpp" #include "zeus/CAABox.hpp" #include "zeus/CPlane.hpp" #include "zeus/CFrustum.hpp" #include "zeus/CColor.hpp" namespace urde { class CMetroidModelInstance; class CLight; class CAreaOctTree; class CElementGen; class CModel; class CSkinnedModel; class IRenderer { public: using TDrawableCallback = std::function; using TReflectionCallback = std::function; enum class EDrawableSorting { }; enum class EDebugOption { }; enum class EPrimitiveType { }; enum class ERglFogMode { }; virtual ~IRenderer() = default; virtual void AddStaticGeometry(const std::vector&, const CAreaOctTree*, int)=0; virtual void RemoveStaticGeometry(const std::vector&)=0; virtual void DrawUnsortedGeometry(const std::vector&, int, unsigned int, unsigned int)=0; virtual void DrawSortedGeometry(const std::vector&, int, unsigned int, unsigned int)=0; virtual void DrawStaticGeometry(const std::vector&, int, unsigned int, unsigned int)=0; virtual void PostRenderFogs()=0; virtual void AddParticleGen(const CElementGen&)=0; virtual void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int)=0; virtual void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting)=0; virtual void SetDrawableCallback(TDrawableCallback, const void*)=0; virtual void SetWorldViewpoint(const zeus::CTransform&)=0; virtual void SetPerspectiveFovScalar(float)=0; virtual void SetPerspective(float, float, float, float, float)=0; virtual void SetPerspective(float, float, float, float)=0; virtual void SetViewportOrtho(bool, float, float)=0; virtual void SetClippingPlanes(const zeus::CFrustum&)=0; virtual void SetViewport(int, int, int, int)=0; virtual void SetDepthReadWrite(bool, bool)=0; virtual void SetBlendMode_AdditiveAlpha()=0; virtual void SetBlendMode_AlphaBlended()=0; virtual void SetBlendMode_NoColorWrite()=0; virtual void SetBlendMode_ColorMultiply()=0; virtual void SetBlendMode_InvertDst()=0; virtual void SetBlendMode_InvertSrc()=0; virtual void SetBlendMode_Replace()=0; virtual void SetBlendMode_AdditiveDestColor()=0; virtual void SetDebugOption(EDebugOption, int)=0; virtual void BeginScene()=0; virtual void EndScene()=0; virtual void BeginPrimitive(EPrimitiveType, int)=0; virtual void BeginLines(int)=0; virtual void BeginLineStrip(int)=0; virtual void BeginTriangles(int)=0; virtual void BeginTriangleStrip(int)=0; virtual void BeginTriangleFan(int)=0; virtual void PrimVertex(const zeus::CVector3f&)=0; virtual void PrimNormal(const zeus::CVector3f&)=0; virtual void PrimColor(float, float, float, float)=0; virtual void PrimColor(const zeus::CColor&)=0; virtual void EndPrimitive()=0; virtual void SetAmbientColor(const zeus::CColor&)=0; virtual void SetStaticWorldAmbientColor(const zeus::CColor&)=0; virtual void DrawString(const char*, int, int)=0; virtual u32 GetFPS()=0; virtual void CacheReflection(TReflectionCallback, void*, bool)=0; virtual void DrawSpaceWarp(const zeus::CVector3f&, float)=0; virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*)=0; virtual void DrawXRayOutline(const CModel&, const float*, const float*)=0; virtual void SetWireframeFlags(int)=0; virtual void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&)=0; virtual void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken*, const CSkinnedModel*)=0; virtual void SetThermal(bool, float, const zeus::CColor&)=0; virtual void SetThermalColdScale(float scale)=0; virtual void DoThermalBlendCold()=0; virtual void DoThermalBlendHot()=0; virtual u32 GetStaticWorldDataSize()=0; }; } #endif // __URDE_IRENDERER_HPP__