#ifndef __URDE_CMAINFLOWBASE_HPP__ #define __URDE_CMAINFLOWBASE_HPP__ #include "CIOWin.hpp" namespace urde { enum class EClientFlowStates { Unspecified = -1, FrontEnd = 7, StateLoad = 8, GameLoad = 13, MoviePlay = 14 }; class CMainFlowBase : public CIOWin { protected: EClientFlowStates x14_gameState = EClientFlowStates::Unspecified; public: CMainFlowBase(const char* name) : CIOWin(name) {} EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue); virtual void AdvanceGameState(CArchitectureQueue& queue)=0; virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue)=0; }; } #endif // __URDE_CMAINFLOWBASE_HPP__