#include "LaunchMenu.hpp" #include "hecl/CVarCommons.hpp" extern hecl::CVar* hecl::com_developer; LaunchMenu::LaunchMenu(hecl::CVarCommons& commons, QWidget* parent) : QMenu("Launch Menu", parent), m_commons(commons), m_apiMenu("Graphics API", this), m_msaaMenu("Anti-Aliasing", this), m_anisoMenu("Anisotropic Filtering", this), m_apiGroup(this), m_msaaGroup(this), m_anisoGroup(this) { #ifdef _WIN32 initApiAction(QStringLiteral("D3D11")); initApiAction(QStringLiteral("Vulkan")); initApiAction(QStringLiteral("OpenGL")); #elif defined(__APPLE__) initApiAction(QStringLiteral("Metal")); initApiAction(QStringLiteral("OpenGL")); #else initApiAction(QStringLiteral("OpenGL")); initApiAction(QStringLiteral("Vulkan")); #endif initMsaaAction(QStringLiteral("1")); initMsaaAction(QStringLiteral("2")); initMsaaAction(QStringLiteral("4")); initMsaaAction(QStringLiteral("8")); initMsaaAction(QStringLiteral("16")); initAnisoAction(QStringLiteral("1")); initAnisoAction(QStringLiteral("2")); initAnisoAction(QStringLiteral("4")); initAnisoAction(QStringLiteral("8")); initAnisoAction(QStringLiteral("16")); m_apiMenu.addActions(m_apiGroup.actions()); m_msaaMenu.addActions(m_msaaGroup.actions()); m_anisoMenu.addActions(m_anisoGroup.actions()); addMenu(&m_apiMenu)->setToolTip(QStringLiteral("Graphics API to use for rendering graphics.")); addMenu(&m_msaaMenu)->setToolTip(QStringLiteral("Select number of samples for MSAA rendering.")); addMenu(&m_anisoMenu)->setToolTip(QStringLiteral("Select number of samples for anisotropic texture filtering.")); initDeepColor(); initDeveloperMode(); } void LaunchMenu::initApiAction(const QString& action) { QAction* act = m_apiGroup.addAction(action); connect(act, SIGNAL(triggered()), this, SLOT(apiTriggered())); act->setCheckable(true); if (!action.compare(QString::fromStdString(m_commons.getGraphicsApi()), Qt::CaseInsensitive)) act->setChecked(true); } void LaunchMenu::initMsaaAction(const QString& action) { QAction* act = m_msaaGroup.addAction(action); connect(act, SIGNAL(triggered()), this, SLOT(msaaTriggered())); act->setCheckable(true); if (!action.compare(QString::number(m_commons.getSamples()), Qt::CaseInsensitive)) act->setChecked(true); } void LaunchMenu::initAnisoAction(const QString& action) { QAction* act = m_anisoGroup.addAction(action); connect(act, SIGNAL(triggered()), this, SLOT(anisoTriggered())); act->setCheckable(true); if (!action.compare(QString::number(m_commons.getAnisotropy()), Qt::CaseInsensitive)) act->setChecked(true); } void LaunchMenu::initDeepColor() { QAction* act = addAction("Deep Color"); act->setToolTip(QStringLiteral("Use 48-bit framebuffer for deep-color displays (e.g. 4K with HDR).")); act->setCheckable(true); act->setChecked(m_commons.getDeepColor()); connect(act, SIGNAL(triggered()), this, SLOT(deepColorTriggered())); } void LaunchMenu::initDeveloperMode() { QAction* act = addAction("Developer Mode"); act->setToolTip(QStringLiteral("Enable developer mode to use in-engine console commands.")); act->setCheckable(true); act->setChecked(hecl::com_developer->toBoolean()); connect(act, SIGNAL(triggered()), this, SLOT(developerModeTriggered())); } void LaunchMenu::apiTriggered() { QString apiStr = qobject_cast(sender())->text(); apiStr = apiStr.remove('&'); m_commons.setGraphicsApi(apiStr.toStdString()); m_commons.serialize(); } void LaunchMenu::msaaTriggered() { m_commons.setSamples(qobject_cast(sender())->text().toUInt()); m_commons.serialize(); } void LaunchMenu::anisoTriggered() { m_commons.setAnisotropy(qobject_cast(sender())->text().toUInt()); m_commons.serialize(); } void LaunchMenu::deepColorTriggered() { m_commons.setDeepColor(qobject_cast(sender())->isChecked()); m_commons.serialize(); } void LaunchMenu::developerModeTriggered() { hecl::CVarManager::instance()->setDeveloperMode(qobject_cast(sender())->isChecked(), true); m_commons.serialize(); }