#pragma once #include "IMetaAnim.hpp" #include "IOStreams.hpp" namespace urde { class CMetaAnimPhaseBlend : public IMetaAnim { std::shared_ptr x4_animA; std::shared_ptr x8_animB; float xc_blend; bool x10_; public: CMetaAnimPhaseBlend(CInputStream& in); EMetaAnimType GetType() const override { return EMetaAnimType::PhaseBlend; } void GetUniquePrimitives(std::set& primsOut) const override; std::shared_ptr VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const override; }; } // namespace urde