#include "CCollisionPrimitive.hpp" #include "CInternalRayCastStructure.hpp" #include "CMaterialFilter.hpp" #include "InternalColliders.hpp" #include "CCollisionInfoList.hpp" namespace urde { s32 CCollisionPrimitive::sNumTypes = 0; bool CCollisionPrimitive::sInitComplete = false; bool CCollisionPrimitive::sTypesAdded = false; bool CCollisionPrimitive::sTypesAdding = false; bool CCollisionPrimitive::sCollidersAdded = false; bool CCollisionPrimitive::sCollidersAdding = false; std::unique_ptr> CCollisionPrimitive::sCollisionTypeList; std::unique_ptr> CCollisionPrimitive::sTableOfCollidables; std::unique_ptr> CCollisionPrimitive::sTableOfBooleanCollidables; std::unique_ptr> CCollisionPrimitive::sTableOfMovingCollidables; ComparisonFunc CCollisionPrimitive::sNullCollider = {}; BooleanComparisonFunc CCollisionPrimitive::sNullBooleanCollider = {}; MovingComparisonFunc CCollisionPrimitive::sNullMovingCollider = {}; CCollisionPrimitive::CCollisionPrimitive(const CMaterialList& list) : x8_material(list) {} void CCollisionPrimitive::SetMaterial(const CMaterialList& material) { x8_material = material; } const CMaterialList& CCollisionPrimitive::GetMaterial() const { return x8_material; } CRayCastResult CCollisionPrimitive::CastRay(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length, const CMaterialFilter& filter, const zeus::CTransform& xf) const { return CastRayInternal(CInternalRayCastStructure(start, dir, length, xf, filter)); } bool CCollisionPrimitive::InternalCollide(const CInternalCollisionStructure& collision, CCollisionInfoList& list) { u32 idx0 = collision.GetLeft().GetPrim().GetTableIndex(); u32 idx1 = collision.GetRight().GetPrim().GetTableIndex(); ComparisonFunc func; if (idx0 == UINT32_MAX || idx1 == UINT32_MAX) { sNullCollider = nullptr; func = sNullCollider; } else { func = (*sTableOfCollidables)[sNumTypes * idx1 + idx0]; } if (func) { if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) || !collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial())) return false; return func(collision, list); } if (idx0 == UINT32_MAX || idx1 == UINT32_MAX) { sNullCollider = nullptr; func = sNullCollider; } else { func = (*sTableOfCollidables)[sNumTypes * idx0 + idx1]; } if (func) { if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) || !collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial())) return false; CInternalCollisionStructure swappedCollision(collision.GetRight(), collision.GetLeft()); u32 startListCount = list.GetCount(); if (func(swappedCollision, list)) { for (auto it = list.begin() + startListCount; it != list.end(); ++it) it->Swap(); return true; } } return false; } bool CCollisionPrimitive::Collide(const CInternalCollisionStructure::CPrimDesc& prim0, const CInternalCollisionStructure::CPrimDesc& prim1, CCollisionInfoList& list) { return InternalCollide({prim0, prim1}, list); } bool CCollisionPrimitive::InternalCollideBoolean(const CInternalCollisionStructure& collision) { u32 idx0 = collision.GetLeft().GetPrim().GetTableIndex(); u32 idx1 = collision.GetRight().GetPrim().GetTableIndex(); BooleanComparisonFunc func; if (idx0 == UINT32_MAX || idx1 == UINT32_MAX) { sNullBooleanCollider = nullptr; func = sNullBooleanCollider; } else { func = (*sTableOfBooleanCollidables)[sNumTypes * idx1 + idx0]; } if (func) { if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) || !collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial())) return false; return func(collision); } if (idx0 == UINT32_MAX || idx1 == UINT32_MAX) { sNullBooleanCollider = nullptr; func = sNullBooleanCollider; } else { func = (*sTableOfBooleanCollidables)[sNumTypes * idx0 + idx1]; } if (func) { if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) || !collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial())) return false; CInternalCollisionStructure swappedCollision(collision.GetRight(), collision.GetLeft()); return func(swappedCollision); } CCollisionInfoList list; return InternalCollide(collision, list); } bool CCollisionPrimitive::CollideBoolean(const CInternalCollisionStructure::CPrimDesc& prim0, const CInternalCollisionStructure::CPrimDesc& prim1) { return InternalCollideBoolean({prim0, prim1}); } bool CCollisionPrimitive::InternalCollideMoving(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir, double& dOut, CCollisionInfo& infoOut) { u32 idx0 = collision.GetLeft().GetPrim().GetTableIndex(); u32 idx1 = collision.GetRight().GetPrim().GetTableIndex(); MovingComparisonFunc func; if (idx0 == UINT32_MAX || idx1 == UINT32_MAX) { sNullMovingCollider = nullptr; func = sNullMovingCollider; } else { func = (*sTableOfMovingCollidables)[sNumTypes * idx1 + idx0]; } if (func) { if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) || !collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial())) return false; return func(collision, dir, dOut, infoOut); } return false; } bool CCollisionPrimitive::CollideMoving(const CInternalCollisionStructure::CPrimDesc& prim0, const CInternalCollisionStructure::CPrimDesc& prim1, const zeus::CVector3f& dir, double& dOut, CCollisionInfo& infoOut) { return InternalCollideMoving({prim0, prim1}, dir, dOut, infoOut); } void CCollisionPrimitive::InitBeginTypes() { sCollisionTypeList.reset(new std::vector()); sCollisionTypeList->reserve(3); sTypesAdding = true; InternalColliders::AddTypes(); } void CCollisionPrimitive::InitAddType(const CCollisionPrimitive::Type& tp) { tp.GetSetter()(sCollisionTypeList->size()); sCollisionTypeList->push_back(tp); } void CCollisionPrimitive::InitEndTypes() { sCollisionTypeList->shrink_to_fit(); sNumTypes = sCollisionTypeList->size(); sTypesAdding = false; sTypesAdded = true; } void CCollisionPrimitive::InitBeginColliders() { sTableOfCollidables.reset(new std::vector()); sTableOfBooleanCollidables.reset(new std::vector()); sTableOfMovingCollidables.reset(new std::vector()); size_t tableSz = sCollisionTypeList->size() * sCollisionTypeList->size(); sTableOfCollidables->resize(tableSz); sTableOfBooleanCollidables->resize(tableSz); sTableOfMovingCollidables->resize(tableSz); sCollidersAdding = true; InternalColliders::AddColliders(); } void CCollisionPrimitive::InitAddBooleanCollider(const CCollisionPrimitive::BooleanComparison& cmp) { int idx0 = -1; for (int i = 0; i < sCollisionTypeList->size(); ++i) { if (!strcmp(cmp.GetType1(), (*sCollisionTypeList)[i].GetInfo())) { idx0 = i; break; } } int idx1 = -1; for (int i = 0; i < sCollisionTypeList->size(); ++i) { if (!strcmp(cmp.GetType2(), (*sCollisionTypeList)[i].GetInfo())) { idx1 = i; break; } } if (idx0 < 0 || idx1 < 0 || idx0 >= sNumTypes || idx1 >= sNumTypes) return; BooleanComparisonFunc& funcOut = (idx0 == -1 || idx1 == -1) ? sNullBooleanCollider : (*sTableOfBooleanCollidables)[idx1 * sNumTypes + idx0]; funcOut = cmp.GetCollider(); } void CCollisionPrimitive::InitAddBooleanCollider(BooleanComparisonFunc cmp, const char* a, const char* b) { InitAddBooleanCollider({cmp, a, b}); } void CCollisionPrimitive::InitAddMovingCollider(const CCollisionPrimitive::MovingComparison& cmp) { int idx0 = -1; for (int i = 0; i < sCollisionTypeList->size(); ++i) { if (!strcmp(cmp.GetType1(), (*sCollisionTypeList)[i].GetInfo())) { idx0 = i; break; } } int idx1 = -1; for (int i = 0; i < sCollisionTypeList->size(); ++i) { if (!strcmp(cmp.GetType2(), (*sCollisionTypeList)[i].GetInfo())) { idx1 = i; break; } } if (idx0 < 0 || idx1 < 0 || idx0 >= sNumTypes || idx1 >= sNumTypes) return; MovingComparisonFunc& funcOut = (idx0 == -1 || idx1 == -1) ? sNullMovingCollider : (*sTableOfMovingCollidables)[idx1 * sNumTypes + idx0]; funcOut = cmp.GetCollider(); } void CCollisionPrimitive::InitAddMovingCollider(MovingComparisonFunc cmp, const char* a, const char* b) { InitAddMovingCollider({cmp, a, b}); } void CCollisionPrimitive::InitAddCollider(const CCollisionPrimitive::Comparison& cmp) { int idx0 = -1; for (int i = 0; i < sCollisionTypeList->size(); ++i) { if (!strcmp(cmp.GetType1(), (*sCollisionTypeList)[i].GetInfo())) { idx0 = i; break; } } int idx1 = -1; for (int i = 0; i < sCollisionTypeList->size(); ++i) { if (!strcmp(cmp.GetType2(), (*sCollisionTypeList)[i].GetInfo())) { idx1 = i; break; } } if (idx0 < 0 || idx1 < 0 || idx0 >= sNumTypes || idx1 >= sNumTypes) return; ComparisonFunc& funcOut = (idx0 == -1 || idx1 == -1) ? sNullCollider : (*sTableOfCollidables)[idx1 * sNumTypes + idx0]; funcOut = cmp.GetCollider(); } void CCollisionPrimitive::InitAddCollider(ComparisonFunc cmp, const char* a, const char* b) { InitAddCollider({cmp, a, b}); } void CCollisionPrimitive::InitEndColliders() { sCollidersAdding = false; sCollidersAdded = true; sInitComplete = true; } void CCollisionPrimitive::Uninitialize() { sInitComplete = false; sCollidersAdding = false; sCollidersAdded = false; sTypesAdding = false; sTypesAdded = false; sNumTypes = 0; sCollisionTypeList.reset(); sTableOfCollidables.reset(); sTableOfMovingCollidables.reset(); sTableOfBooleanCollidables.reset(); } } // namespace urde