#pragma once #include "CActor.hpp" #include "CDamageInfo.hpp" #include "zeus/CTransform.hpp" #include "zeus/CColor.hpp" namespace urde { class CScriptSpecialFunction : public CActor { public: enum class ESpecialFunction { What = 0, PlayerFollowLocator = 1, SpinnerController = 2, ObjectFollowLocator = 3, ChaffTarget = 4, InventoryActivator = 5, MapStation = 6, SaveStation = 7, IntroBossRingController = 8, ViewFrustumTester = 9, ShotSpinnerController = 10, EscapeSequence = 11, BossEnergyBar = 12, EndGame = 13, HUDFadeIn = 14, CinematicSkip = 15, ScriptLayerController = 16, RainSimulator = 17, AreaDamage = 18, ObjectFollowObject = 19, RedundantHintSystem = 20, DropBomb = 21, ScaleActor = 22, MissileStation = 23, Billboard = 24, PlayerInAreaRelay = 25, HUDTarget = 26, FogFader = 27, EnterLogbook = 28, PowerBombStation = 29, Ending = 30, FusionRelay = 31, WeaponSwitch = 32, FogVolume = 47, RadialDamage = 48, EnvFxDensityController = 49, RumbleEffect = 50 }; enum class ESpinnerControllerMode { Zero, One, }; enum class ERingState { Scramble, Rotate, Stopped, Breakup }; struct SRingController { TUniqueId x0_id; float x4_rotateSpeed; bool x8_reachedTarget; zeus::CVector3f xc_; SRingController(TUniqueId uid, float rotateSpeed, bool reachedTarget); }; private: ESpecialFunction xe8_function; std::string xec_locatorName; float xfc_float1; float x100_float2; float x104_float3; float x108_float4; zeus::CVector3f x10c_vector3f; zeus::CColor x118_color; CDamageInfo x11c_damageInfo; float x138_ = 0.f; zeus::CTransform x13c_ = zeus::CTransform(); float x16c_ = 0.f; u16 x170_sfx1; u16 x172_sfx2; u16 x174_sfx3; CSfxHandle x178_sfxHandle; u32 x17c_; float x180_ = 0.f; TReservedAverage x184_; float x194_ = 0.f; std::vector x198_ringControllers; ERingState x1a8_ringState = ERingState::Stopped; zeus::CVector3f x1ac_ringRotateTarget = zeus::skZero3f; bool x1b8_ringReverse = true; s32 x1bc_areaSaveId; s32 x1c0_layerIdx; CPlayerState::EItemType x1c4_item; std::optional x1c8_; union { struct { bool x1e4_24_ : 1; bool x1e4_25_spinnerCanMove : 1; bool x1e4_26_sfx2Played : 1; bool x1e4_27_sfx3Played : 1; bool x1e4_28_frustumEntered : 1; bool x1e4_29_frustumExited : 1; bool x1e4_30_ : 1; bool x1e4_31_ : 1; bool x1e5_24_doSave : 1; bool x1e5_25_playerInArea : 1; bool x1e5_26_displayBillboard : 1; }; u32 x1e4_dummy = 0; }; TLockedToken x1e8_; // Used to be optional public: CScriptSpecialFunction(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, ESpecialFunction, std::string_view, float, float, float, float, const zeus::CVector3f&, const zeus::CColor&, bool, const CDamageInfo&, s32, s32, CPlayerState::EItemType, s16, s16, s16); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void PreRender(CStateManager&, const zeus::CFrustum&) override; void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; void Render(const CStateManager&) const override; void SkipCinematic(CStateManager&); void RingScramble(CStateManager&); void ThinkIntroBossRingController(float, CStateManager&); void ThinkPlayerFollowLocator(float, CStateManager&); void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode); void ThinkObjectFollowLocator(float, CStateManager&); void ThinkObjectFollowObject(float, CStateManager&); void ThinkChaffTarget(float, CStateManager&); void ThinkActorScale(float, CStateManager&); void ThinkSaveStation(float, CStateManager&); void ThinkRainSimulator(float, CStateManager&); void ThinkAreaDamage(float, CStateManager&); void ThinkPlayerInArea(float, CStateManager&); bool ShouldSkipCinematic(CStateManager& stateMgr) const; void DeleteEmitter(const CSfxHandle& handle); u32 GetSpecialEnding(const CStateManager&) const; }; } // namespace urde