#include "hecl/Compilers.hpp" #include "boo/graphicsdev/GLSLMacros.hpp" #include "logvisor/logvisor.hpp" #include #include #include #include #if _WIN32 #include extern pD3DCompile D3DCompilePROC; #endif #if __APPLE__ #include #include #endif namespace hecl { logvisor::Module Log("hecl::Compilers"); namespace PlatformType { const char* OpenGL::Name = "OpenGL"; const char* Vulkan::Name = "Vulkan"; const char* D3D11::Name = "D3D11"; const char* Metal::Name = "Metal"; const char* NX::Name = "NX"; } // namespace PlatformType namespace PipelineStage { const char* Null::Name = "Null"; const char* Vertex::Name = "Vertex"; const char* Fragment::Name = "Fragment"; const char* Geometry::Name = "Geometry"; const char* Control::Name = "Control"; const char* Evaluation::Name = "Evaluation"; } // namespace PipelineStage template struct ShaderCompiler {}; template <> struct ShaderCompiler { template static std::pair Compile(std::string_view text) { std::string str = "#version 330\n"; str += BOO_GLSL_BINDING_HEAD; str += text; std::pair ret(MakeStageBinaryData(str.size() + 1), str.size() + 1); memcpy(ret.first.get(), str.data(), ret.second); return ret; } }; template <> struct ShaderCompiler { static constexpr EShLanguage ShaderTypes[] = {EShLangVertex, /* Invalid */ EShLangVertex, EShLangFragment, EShLangGeometry, EShLangTessControl, EShLangTessEvaluation}; template static std::pair Compile(std::string_view text) { EShLanguage lang = ShaderTypes[int(S::Enum)]; const EShMessages messages = EShMessages(EShMsgSpvRules | EShMsgVulkanRules); glslang::TShader shader(lang); const char* strings[] = {"#version 330\n", BOO_GLSL_BINDING_HEAD, text.data()}; shader.setStrings(strings, 3); if (!shader.parse(&glslang::DefaultTBuiltInResource, 110, false, messages)) { printf("%s\n", text.data()); Log.report(logvisor::Fatal, "unable to compile shader\n%s", shader.getInfoLog()); return {}; } glslang::TProgram prog; prog.addShader(&shader); if (!prog.link(messages)) { Log.report(logvisor::Fatal, "unable to link shader program\n%s", prog.getInfoLog()); return {}; } std::vector out; glslang::GlslangToSpv(*prog.getIntermediate(lang), out); std::pair ret(MakeStageBinaryData(out.size() * 4), out.size() * 4); memcpy(ret.first.get(), out.data(), ret.second); return ret; } }; #if _WIN32 static const char* D3DShaderTypes[] = {nullptr, "vs_5_0", "ps_5_0", "gs_5_0", "hs_5_0", "ds_5_0"}; template <> struct ShaderCompiler { #if _DEBUG && 0 #define BOO_D3DCOMPILE_FLAG D3DCOMPILE_DEBUG | D3DCOMPILE_OPTIMIZATION_LEVEL0 #else #define BOO_D3DCOMPILE_FLAG D3DCOMPILE_OPTIMIZATION_LEVEL3 #endif template static std::pair Compile(std::string_view text) { ComPtr errBlob; ComPtr blobOut; if (FAILED(D3DCompilePROC(text.data(), text.size(), "Boo HLSL Source", nullptr, nullptr, "main", D3DShaderTypes[int(S::Enum)], BOO_D3DCOMPILE_FLAG, 0, &blobOut, &errBlob))) { printf("%s\n", text.data()); Log.report(logvisor::Fatal, "error compiling shader: %s", errBlob->GetBufferPointer()); return {}; } std::pair ret(MakeStageBinaryData(blobOut->GetBufferSize()), blobOut->GetBufferSize()); memcpy(ret.first.get(), blobOut->GetBufferPointer(), blobOut->GetBufferSize()); return ret; } }; #endif #if __APPLE__ template <> struct ShaderCompiler { static bool m_didCompilerSearch; static bool m_hasCompiler; static bool SearchForCompiler() { m_didCompilerSearch = true; const char* no_metal_compiler = getenv("HECL_NO_METAL_COMPILER"); if (no_metal_compiler && atoi(no_metal_compiler)) return false; pid_t pid = fork(); if (!pid) { execlp("xcrun", "xcrun", "-sdk", "macosx", "metal", NULL); /* xcrun returns 72 if metal command not found; * emulate that if xcrun not found */ exit(72); } int status, ret; while ((ret = waitpid(pid, &status, 0)) < 0 && errno == EINTR) {} if (ret < 0) return false; return WEXITSTATUS(status) == 1; } template static std::pair Compile(std::string_view text) { if (!m_didCompilerSearch) m_hasCompiler = SearchForCompiler(); std::string str = "#include \n" "using namespace metal;\n"; str += text; std::pair ret; if (!m_hasCompiler) { /* First byte unset to indicate source data */ ret.first = MakeStageBinaryData(str.size() + 2); ret.first.get()[0] = 0; ret.second = str.size() + 2; memcpy(&ret.first.get()[1], str.data(), str.size() + 1); } else { int compilerOut[2]; int compilerIn[2]; pipe(compilerOut); pipe(compilerIn); pid_t pid = getpid(); const char* tmpdir = getenv("TMPDIR"); char libFile[1024]; snprintf(libFile, 1024, "%sboo_metal_shader%d.metallib", tmpdir, pid); /* Pipe source write to compiler */ pid_t compilerPid = fork(); if (!compilerPid) { dup2(compilerIn[0], STDIN_FILENO); dup2(compilerOut[1], STDOUT_FILENO); close(compilerOut[0]); close(compilerOut[1]); close(compilerIn[0]); close(compilerIn[1]); execlp("xcrun", "xcrun", "-sdk", "macosx", "metal", "-o", "/dev/stdout", "-Wno-unused-variable", "-Wno-unused-const-variable", "-Wno-unused-function", "-c", "-x", "metal", #ifndef NDEBUG "-gline-tables-only", "-MO", #endif "-", NULL); fprintf(stderr, "execlp fail %s\n", strerror(errno)); exit(1); } close(compilerIn[0]); close(compilerOut[1]); /* Pipe compiler to linker */ pid_t linkerPid = fork(); if (!linkerPid) { dup2(compilerOut[0], STDIN_FILENO); close(compilerOut[0]); close(compilerIn[1]); /* metallib doesn't like outputting to a pipe, so temp file will have to do */ execlp("xcrun", "xcrun", "-sdk", "macosx", "metallib", "-", "-o", libFile, NULL); fprintf(stderr, "execlp fail %s\n", strerror(errno)); exit(1); } close(compilerOut[0]); /* Stream in source */ const char* inPtr = str.data(); size_t inRem = str.size(); while (inRem) { ssize_t writeRes = write(compilerIn[1], inPtr, inRem); if (writeRes < 0) { fprintf(stderr, "write fail %s\n", strerror(errno)); break; } inPtr += writeRes; inRem -= writeRes; } close(compilerIn[1]); /* Wait for completion */ int compilerStat, linkerStat; while (waitpid(compilerPid, &compilerStat, 0) < 0) { if (errno == EINTR) continue; Log.report(logvisor::Fatal, "waitpid fail %s", strerror(errno)); return {}; } if (WEXITSTATUS(compilerStat)) { Log.report(logvisor::Fatal, "compile fail"); return {}; } while (waitpid(linkerPid, &linkerStat, 0) < 0) { if (errno == EINTR) continue; Log.report(logvisor::Fatal, "waitpid fail %s", strerror(errno)); return {}; } if (WEXITSTATUS(linkerStat)) { Log.report(logvisor::Fatal, "link fail"); return {}; } /* Copy temp file into buffer with first byte set to indicate binary data */ FILE* fin = fopen(libFile, "rb"); fseek(fin, 0, SEEK_END); long libLen = ftell(fin); fseek(fin, 0, SEEK_SET); ret.first = MakeStageBinaryData(libLen + 1); ret.first.get()[0] = 1; ret.second = libLen + 1; fread(&ret.first.get()[1], 1, libLen, fin); fclose(fin); unlink(libFile); } return ret; } }; bool ShaderCompiler::m_didCompilerSearch = false; bool ShaderCompiler::m_hasCompiler = false; #endif #if HECL_NOUVEAU_NX template <> struct ShaderCompiler { template static std::pair, size_t> Compile(std::string_view text) { std::string str = "#version 330\n"; str += BOO_GLSL_BINDING_HEAD; str += text; std::pair, size_t> ret(new uint8_t[str.size() + 1], str.size() + 1); memcpy(ret.first.get(), str.data(), str.size() + 1); return ret; } }; #endif template std::pair CompileShader(std::string_view text) { return ShaderCompiler

::template Compile(text); } #define SPECIALIZE_COMPILE_SHADER(P) \ template std::pair CompileShader(std::string_view text); \ template std::pair CompileShader(std::string_view text); \ template std::pair CompileShader(std::string_view text); \ template std::pair CompileShader(std::string_view text); \ template std::pair CompileShader(std::string_view text); SPECIALIZE_COMPILE_SHADER(PlatformType::OpenGL) SPECIALIZE_COMPILE_SHADER(PlatformType::Vulkan) #if _WIN32 SPECIALIZE_COMPILE_SHADER(PlatformType::D3D11) #endif #if __APPLE__ SPECIALIZE_COMPILE_SHADER(PlatformType::Metal) #endif #if HECL_NOUVEAU_NX SPECIALIZE_COMPILE_SHADER(PlatformType::NX) #endif } // namespace hecl