#include "CHUDBillboardEffect.hpp" #include "TCastTo.hpp" #include "CStateManager.hpp" #include "Camera/CGameCamera.hpp" namespace urde { u32 CHUDBillboardEffect::g_IndirectTexturedBillboardCount = 0; u32 CHUDBillboardEffect::g_BillboardCount = 0; CHUDBillboardEffect::CHUDBillboardEffect(const std::experimental::optional>& particle, const std::experimental::optional>& electric, TUniqueId uid, bool active, const std::string& name, float f, const zeus::CVector3f& v0, const zeus::CColor& color, const zeus::CVector3f& v1, const zeus::CVector3f& v2) : CEffect(uid, CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), active, name, zeus::CTransform::Identity()) { xec_v2 = v2; xec_v2.y += f; xf8_ = v1 * v0; x104_24_ = true; x104_25_ = false; x104_26_ = false; x104_27_ = false; if (particle) { xe8_generator = std::make_unique(*particle); if (static_cast(*xe8_generator).IsIndirectTextured()) ++g_IndirectTexturedBillboardCount; } else { xe8_generator = std::make_unique(*electric); } ++g_BillboardCount; xe8_generator->SetModulationColor(color); xe8_generator->SetLocalScale(xf8_); } CHUDBillboardEffect::~CHUDBillboardEffect() { --g_BillboardCount; if (xe8_generator->Get4CharId() == FOURCC('PART')) if (static_cast(*xe8_generator).IsIndirectTextured()) --g_IndirectTexturedBillboardCount; } void CHUDBillboardEffect::Accept(IVisitor& visitor) { visitor.Visit(this); } float CHUDBillboardEffect::GetNearClipDistance(CStateManager& mgr) { return mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetNearClipDistance() + 0.01f; } zeus::CVector3f CHUDBillboardEffect::GetScaleForPOV(CStateManager& mgr) { return {0.155f, 1.f, 0.155f}; } }