#ifndef CSCRIPTACTORROTATE_HPP #define CSCRIPTACTORROTATE_HPP #include "CEntity.hpp" #include "zeus/CTransform.hpp" namespace urde { struct SRiders; class CScriptPlatform; class CScriptActorRotate : public CEntity { zeus::CVector3f x34_rotation; float x40_maxTime; float x44_currentTime; std::map x48_actors; union { struct { bool x58_24_updateRotation : 1; bool x58_25_skipSpiderBallWaypoints : 1; bool x58_26_updateActors : 1; bool x58_27_updateOnCreation : 1; }; u32 dummy = 0; }; void UpdateActors(bool, CStateManager&); void UpdateSpiderBallWaypoints(CStateManager&); void UpdatePlatformRiders(CScriptPlatform&, const zeus::CTransform&, CStateManager&); void UpdatePlatformRiders(std::vector&, CScriptPlatform&, const zeus::CTransform&, CStateManager&); public: CScriptActorRotate(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool, bool); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Think(float, CStateManager&); }; } #endif // CSCRIPTACTORROTATE_HPP