#include "CScriptPlayerStateChange.hpp" #include "CStateManager.hpp" #include "CPlayerState.hpp" #include "Input/ControlMapper.hpp" #include "TCastTo.hpp" namespace urde { CScriptPlayerStateChange::CScriptPlayerStateChange(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool active, u32 itemType, u32 itemCount, u32 itemCapacity, EControl control, EControlCommandOption controlCmdOpt) : CEntity(uid, info, active, name) , x34_itemType(itemType) , x38_itemCount(itemCount) , x3c_itemCapacity(itemCapacity) , x40_ctrl(control) , x44_ctrlCmdOpt(controlCmdOpt) { } void CScriptPlayerStateChange::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptPlayerStateChange::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { if (GetActive() && msg == EScriptObjectMessage::SetToZero) { stateMgr.GetPlayerState()->InitializePowerUp(CPlayerState::EItemType(x34_itemType), x3c_itemCapacity); stateMgr.GetPlayerState()->IncrPickup(CPlayerState::EItemType(x34_itemType), x38_itemCount); if (x44_ctrlCmdOpt == EControlCommandOption::Filtered && x40_ctrl == EControl::Filtered) { bool filtered = x44_ctrlCmdOpt != EControlCommandOption::Unfiltered; ControlMapper::SetCommandFiltered(ControlMapper::ECommands::OrbitClose, filtered); ControlMapper::SetCommandFiltered(ControlMapper::ECommands::OrbitConfirm, filtered); ControlMapper::SetCommandFiltered(ControlMapper::ECommands::OrbitDown, filtered); ControlMapper::SetCommandFiltered(ControlMapper::ECommands::OrbitFar, filtered); ControlMapper::SetCommandFiltered(ControlMapper::ECommands::OrbitLeft, filtered); ControlMapper::SetCommandFiltered(ControlMapper::ECommands::OrbitObject, filtered); ControlMapper::SetCommandFiltered(ControlMapper::ECommands::OrbitRight, filtered); ControlMapper::SetCommandFiltered(ControlMapper::ECommands::OrbitSelect, filtered); ControlMapper::SetCommandFiltered(ControlMapper::ECommands::OrbitUp, filtered); } } CEntity::AcceptScriptMsg(msg, objId, stateMgr); } }