#include "CGameArea.hpp" namespace urde { static std::vector ReadDependencyList(CInputStream& in) { std::vector ret; u32 count = in.readUint32Big(); ret.reserve(count); for (int i=0 ; i 15) x88_areaId = in.readUint32Big(); else x88_areaId = -1; u32 attachedCount = in.readUint32Big(); x8c_attachedAreaIndices.reserve(attachedCount); for (int i=0 ; i