#include "CParticleSwooshShaders.hpp" #include "Particle/CParticleSwoosh.hpp" #include "Particle/CSwooshDescription.hpp" namespace urde { static const char* VS = "#version 330\n" BOO_GLSL_BINDING_HEAD "layout(location=0) in vec4 posIn;\n" "layout(location=1) in vec4 uvIn;\n" "layout(location=2) in vec4 colorIn;\n" "\n" "UBINDING0 uniform SwooshUniform\n" "{\n" " mat4 mvp;\n" "};\n" "\n" "struct VertToFrag\n" "{\n" " vec4 color;\n" " vec2 uv;\n" "};\n" "\n" "SBINDING(0) out VertToFrag vtf;\n" "void main()\n" "{\n" " vtf.color = colorIn;\n" " vtf.uv = uvIn.xy;\n" " gl_Position = mvp * vec4(posIn.xyz, 1.0);\n" "}\n"; static const char* FS_TEX = "#version 330\n" BOO_GLSL_BINDING_HEAD "struct VertToFrag\n" "{\n" " vec4 color;\n" " vec2 uv;\n" "};\n" "\n" "SBINDING(0) in VertToFrag vtf;\n" "layout(location=0) out vec4 colorOut;\n" "TBINDING0 uniform sampler2D tex;\n" "void main()\n" "{\n" " colorOut = vtf.color * texture(tex, vtf.uv);\n" "}\n"; static const char* FS_NOTEX = "#version 330\n" BOO_GLSL_BINDING_HEAD "struct VertToFrag\n" "{\n" " vec4 color;\n" " vec2 uv;\n" "};\n" "\n" "SBINDING(0) in VertToFrag vtf;\n" "layout(location=0) out vec4 colorOut;\n" "void main()\n" "{\n" " colorOut = vtf.color;\n" "}\n"; struct OGLParticleSwooshDataBindingFactory : TShader::IDataBindingFactory { boo::ObjToken BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwooshShaders& shaders) { CParticleSwoosh& gen = shaders.m_gen; CSwooshDescription* desc = gen.GetDesc(); CUVElement* texr = desc->x3c_TEXR.get(); boo::ObjToken textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr}; const boo::VertexElementDescriptor VtxFmt[] = { {gen.m_vertBuf.get(), nullptr, boo::VertexSemantic::Position4}, {gen.m_vertBuf.get(), nullptr, boo::VertexSemantic::UV4}, {gen.m_vertBuf.get(), nullptr, boo::VertexSemantic::Color}, }; boo::ObjToken vtxFmt = ctx.newVertexFormat(3, VtxFmt); boo::ObjToken uniforms[] = {gen.m_uniformBuf.get()}; gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, vtxFmt, gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms, nullptr, texr ? 1 : 0, textures, nullptr, nullptr); return nullptr; } }; static const char* UniNames[] = {"SwooshUniform"}; static const char* TexNames[] = {"tex"}; TShader::IDataBindingFactory* CParticleSwooshShaders::Initialize(boo::GLDataFactory::Context& ctx) { m_texZWrite = ctx.newShaderPipeline(VS, FS_TEX, 1, TexNames, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, false, boo::CullMode::None); m_texNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, 1, TexNames, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_texAdditiveZWrite = ctx.newShaderPipeline(VS, FS_TEX, 1, TexNames, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, false, boo::CullMode::None); m_texAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, 1, TexNames, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_noTexZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, 0, nullptr, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, false, boo::CullMode::None); m_noTexNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, 0, nullptr, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_noTexAdditiveZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, 0, nullptr, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, false, boo::CullMode::None); m_noTexAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, 0, nullptr, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); return new struct OGLParticleSwooshDataBindingFactory; } template <> void CParticleSwooshShaders::Shutdown() { m_texZWrite.reset(); m_texNoZWrite.reset(); m_texAdditiveZWrite.reset(); m_texAdditiveNoZWrite.reset(); m_noTexZWrite.reset(); m_noTexNoZWrite.reset(); m_noTexAdditiveZWrite.reset(); m_noTexAdditiveNoZWrite.reset(); } #if BOO_HAS_VULKAN struct VulkanParticleSwooshDataBindingFactory : TShader::IDataBindingFactory { boo::ObjToken BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwooshShaders& shaders) { CParticleSwoosh& gen = shaders.m_gen; CSwooshDescription* desc = gen.GetDesc(); CUVElement* texr = desc->x3c_TEXR.get(); boo::ObjToken textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr}; boo::ObjToken uniforms[] = {gen.m_uniformBuf.get()}; gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, CParticleSwooshShaders::m_vtxFormat, gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms, nullptr, texr ? 1 : 0, textures, nullptr, nullptr); return nullptr; } }; TShader::IDataBindingFactory* CParticleSwooshShaders::Initialize(boo::VulkanDataFactory::Context& ctx) { static const boo::VertexElementDescriptor VtxFmt[] = { {nullptr, nullptr, boo::VertexSemantic::Position4}, {nullptr, nullptr, boo::VertexSemantic::UV4}, {nullptr, nullptr, boo::VertexSemantic::Color}, }; m_vtxFormat = ctx.newVertexFormat(3, VtxFmt); m_texZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, false, boo::CullMode::None); m_texNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_texAdditiveZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, false, boo::CullMode::None); m_texAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_noTexZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, false, boo::CullMode::None); m_noTexNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_noTexAdditiveZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, false, boo::CullMode::None); m_noTexAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); return new struct VulkanParticleSwooshDataBindingFactory; } template <> void CParticleSwooshShaders::Shutdown() { m_vtxFormat.reset(); m_texZWrite.reset(); m_texNoZWrite.reset(); m_texAdditiveZWrite.reset(); m_texAdditiveNoZWrite.reset(); m_noTexZWrite.reset(); m_noTexNoZWrite.reset(); m_noTexAdditiveZWrite.reset(); m_noTexAdditiveNoZWrite.reset(); } #endif }