#pragma once #include #include "RetroTypes.hpp" #include "zeus/CVector2f.hpp" #include "zeus/CTransform.hpp" namespace urde { class CStateManager; class CPlayerCameraBob { public: enum class ECameraBobType { Zero, One }; enum class ECameraBobState { Walk, Orbit, InAir, WalkNoBob, GunFireNoBob, TurningNoBob, FreeLookNoBob, GrappleNoBob, Unspecified }; static float kCameraBobExtentX; static float kCameraBobExtentY; static float kCameraBobPeriod; static float kOrbitBobScale; static float kMaxOrbitBobScale; static float kSlowSpeedPeriodScale; static float kTargetMagnitudeTrackingRate; static float kLandingBobSpringConstant; static float kLandingBobSpringConstant2; static float kViewWanderRadius; static float kViewWanderSpeedMin; static float kViewWanderSpeedMax; static float kViewWanderRollVariation; static float kGunBobMagnitude; static float kHelmetBobMagnitude; static const float kLandingBobDamping; static const float kLandingBobDamping2; static const float kCameraDamping; private: ECameraBobType x0_type; zeus::CVector2f x4_vec; float xc_bobPeriod; float x10_targetBobMagnitude = 0.f; float x14_bobMagnitude = 0.f; float x18_bobTimeScale = 0.f; float x1c_bobTime = 0.f; ECameraBobState x20_oldState = ECameraBobState::Unspecified; ECameraBobState x24_curState = ECameraBobState::Unspecified; bool x28_applyLandingTrans = false; bool x29_hardLand = false; zeus::CTransform x2c_cameraBobTransform; zeus::CVector3f x5c_playerVelocity; float x68_playerPeakFallVel = 0.f; float x6c_landingVelocity = 0.f; float x70_landingTranslation = 0.f; float x74_camVelocity = 0.f; float x78_camTranslation = 0.f; zeus::CVector3f x7c_wanderPoints[4] = {zeus::CVector3f{0.f, 1.f, 0.f}}; float xb0_wanderPitches[4] = {0.f}; float xc4_wanderTime = 0.f; float xc8_viewWanderSpeed = kViewWanderSpeedMin; u32 xcc_wanderIndex = 0; zeus::CTransform xd0_viewWanderXf; float x100_wanderMagnitude = FLT_EPSILON; float x104_targetWanderMagnitude = 0.f; public: CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float bobPeriod); zeus::CTransform GetViewWanderTransform() const; zeus::CVector3f GetHelmetBobTranslation() const; zeus::CTransform GetGunBobTransformation() const; zeus::CTransform GetCameraBobTransformation() const; void SetPlayerVelocity(const zeus::CVector3f& velocity); void SetBobMagnitude(float); void SetBobTimeScale(float); void ResetCameraBobTime(); void SetCameraBobTransform(const zeus::CTransform&); void SetState(ECameraBobState, CStateManager&); void InitViewWander(CStateManager&); void UpdateViewWander(float, CStateManager&); void Update(float, CStateManager&); zeus::CVector3f CalculateRandomViewWanderPosition(CStateManager&); float CalculateRandomViewWanderPitch(CStateManager&); void CalculateMovingTranslation(float& x, float& y) const; float CalculateLandingTranslation() const; zeus::CTransform CalculateCameraBobTransformation() const; static void ReadTweaks(CInputStream& in); }; }