#pragma once #include "CActor.hpp" namespace urde { class CScriptCoverPoint : public CActor { union { struct { bool xe8_26_landHere : 1; bool xe8_27_wallHang : 1; bool xe8_28_stay : 1; }; u32 xe8_flags; }; float xec_cosHorizontalAngle; float xf0_sinVerticalAngle; float xf4_coverTime; union { struct { bool xf8_24_crouch : 1; bool xf8_25_inUse : 1; }; u32 xf8_flags = 0; }; TUniqueId xfa_occupant = kInvalidUniqueId; TUniqueId xfc_retreating = kInvalidUniqueId; std::experimental::optional x100_touchBounds; float x11c_timeLeft = 0.f; public: CScriptCoverPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform xf, bool active, u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime); void Accept(IVisitor& visitor); void Think(float, CStateManager &); void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const {} void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &); void Render(const CStateManager &) const {} std::experimental::optional GetTouchBounds() const; void SetInUse(bool inUse); bool GetInUse(TUniqueId uid) const; bool ShouldLandHere() const; bool ShouldWallHang() const; bool ShouldStay() const; bool ShouldCrouch() const; bool Blown(const zeus::CVector3f& pos) const; float GetSinSqVerticalAngle() const; float GetCosHorizontalAngle() const; u32 GetAttackDirection() const; void Reserve(TUniqueId id); }; }