#pragma once #include "Runtime/Character/CPOINode.hpp" namespace metaforce { class IAnimSourceInfo; class CBoolPOINode : public CPOINode { bool x38_val = false; public: explicit CBoolPOINode(); explicit CBoolPOINode(CInputStream& in); bool GetValue() const { return x38_val; } static CBoolPOINode CopyNodeMinusStartTime(const CBoolPOINode& node, const CCharAnimTime& startTime); }; } // namespace metaforce