#ifndef __URDE_CACTOR_HPP__ #define __URDE_CACTOR_HPP__ #include "CEntity.hpp" #include "Graphics/CGraphics.hpp" #include "Audio/CSfxHandle.hpp" #include "zeus/zeus.hpp" #include "Collision/CMaterialFilter.hpp" #include "Character/CModelData.hpp" #include "Collision/CCollisionResponseData.hpp" namespace urde { class CActorParameters; class CWeaponMode; class CHealthInfo; class CDamageVulnerability; class CLightParameters; class CSfxHandle; class CSimpleShadow; class CActor : public CEntity { protected: zeus::CTransform x34_transform; std::unique_ptr x64_modelData; CMaterialList x68_material; CMaterialFilter x70_; s16 x88_sfxId = -1; std::unique_ptr x8c_sfxHandle; //std::unique_ptr x94_simpleShadow; zeus::CAABox x9c_aabox; u32 xb8_ = 0; float xbc_time = 0.f; s32 xc0_ = 0; TUniqueId xc4_fluidId = kInvalidUniqueId; TUniqueId xc6_ = kInvalidUniqueId; u8 xd4_ = 0x7F; union { struct { bool xe4_27_ : 1; bool xe4_28_ : 1; bool xe4_29_ : 1; bool xe4_30_ : 1; bool xe5_0_opaque : 1; bool xe5_26_muted : 1; bool xe5_27_useInSortedLists : 1; bool xe5_28_callTouch : 1; bool xe6_26_inFluid : 1; bool xe6_30_enablePitchBend : 1; bool xe7_29_ : 1; }; u32 dummy = 0; }; public: enum class EFluidState { }; enum class EScanState { Zero, One, Two, }; CActor(TUniqueId, bool, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CMaterialList&, const CActorParameters&, TUniqueId); const zeus::CTransform& GetTransform() const {return x34_transform;} virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&) {} virtual void Render(CStateManager&) {} virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); virtual void SetActive(bool active) { xe4_27_ = true; xe4_28_ = true; xe4_29_ = true; xe7_29_ = true; CEntity::SetActive(active); } virtual zeus::CVector3f GetAimPosition(const CStateManager&, float) { return x34_transform.origin; } virtual bool ValidAimTarget() { return true; } virtual bool ValidOrbitTarget() { return true; } virtual bool GetOrbitDistanceCheck() { return true; } virtual zeus::CVector3f GetOrbitPosition(const CStateManager&); void RemoveEmitter(); virtual rstl::optional_object GetTouchBounds() const { return {} ; } virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int); void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&); void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&); void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&); void RemoveMaterial(EMaterialTypes, CStateManager&); void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&); void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&); void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&); void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&); void AddMaterial(EMaterialTypes, CStateManager&); void SetCallTouch(bool callTouch); bool GetCallTouch() const; void SetUseInSortedList(bool use); bool GetUseInSortedLists() const; const CMaterialFilter& GetMaterialFilter() const { return x70_; } void SetInFluid(bool in, TUniqueId uid); bool HasModelData() const; const CSfxHandle* GetSfxHandle() const; void SetSfxPitchBend(s32); virtual void OnScanStateChanged(EScanState, CStateManager&); }; } #endif // __URDE_CACTOR_HPP__