#include "CScriptWater.hpp" #include "CStateManager.hpp" namespace urde { CScriptWater::CScriptWater(CStateManager& mgr, TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CAABox& box, const urde::CDamageInfo& dInfo, zeus::CVector3f& orientedForce, u32 triggerFlags, bool b1, bool b2, ResId, ResId, ResId, ResId, ResId, ResId, ResId, const zeus::CVector3f&, float, float, float, bool active, CFluidPlane::EFluidType, bool, float, const CFluidUVMotion&, float, float, float, float, float, float, float, float, const zeus::CColor&, const zeus::CColor&, ResId, ResId, ResId, ResId, ResId, s32, s32, s32, s32, s32, float, u32, float, float, float, float, float, float, float, float, const zeus::CColor&, urde::ResId, float, float, float, u32, u32, bool, s32, s32, const u32*) : CScriptTrigger(uid, name, info, pos, box, dInfo, orientedForce, triggerFlags, active, false, false) { } }