#ifndef _DNAMP1_PLAYERACTOR_HPP_ #define _DNAMP1_PLAYERACTOR_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct PlayerActor : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value scale; Value unknown1; Value scanOffset; Value unknown2; Value unknown3; HealthInfo healthInfo; DamageVulnerability damageVulnerability; UniqueID32 model; AnimationParameters animationParameters; ActorParameters actorParameters; Value unknown4; Value unknown5; Value unknown6; Value unknown7; struct PlayerParameters : BigYAML { DECL_YAML Value propertyCount; Value unknown1; Value unknown2; Value unknown3; Value unknown4; Value unknown5; } playerParameters; Value unknown8; }; } } #endif