#include "CCubeModel.hpp" #include "CGraphics.hpp" namespace metaforce { u32 CModel::sFrameCounter = 0; bool CModel::sIsTextureTimeoutEnabled = true; CModel* CModel::sThisFrameList = nullptr; CModel* CModel::sOneFrameList = nullptr; CModel* CModel::sTwoFrameList = nullptr; static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur) { const u8* ret = nullptr; if (*secSizeCur != 0) { ret = dataCur; } dataCur += hecl::SBig(*secSizeCur); ++secSizeCur; return ret; } CModel::CModel(std::unique_ptr in, u32 dataLen, IObjectStore* store) : x0_data(std::move(in)), x4_dataLen(dataLen), x34_next(sThisFrameList), x38_lastFrame(CGraphics::GetFrameCounter() - 2) { const u8* data = reinterpret_cast(x0_data.get()); u32 uVar1 = *reinterpret_cast(data + 8); u32 sectionSizeStart = 0x2c; if (hecl::SBig(*reinterpret_cast(data + 4)) == 1) { sectionSizeStart = 0x28; } const u32* secSizeCur = reinterpret_cast(data + sectionSizeStart); s32 numMatSets = 1; if (hecl::SBig(*reinterpret_cast(data + 4)) > 1) { numMatSets = hecl::SBig(*reinterpret_cast(data + 0x28)); } const auto* dataCur = data + ROUND_UP_32(sectionSizeStart + hecl::SBig(*reinterpret_cast(data + 0x24)) * 4); x18_matSets.reserve(numMatSets); for (s32 i = 0; i < numMatSets; ++i) { x18_matSets.emplace_back(static_cast(MemoryFromPartData(dataCur, secSizeCur))); auto shader = x18_matSets.back(); CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, true); } } void CModel::UpdateLastFrame() { x38_lastFrame = CGraphics::GetFrameCounter(); } void CModel::MoveToThisFrameList() { UpdateLastFrame(); CModel* ptr = sThisFrameList; if (sThisFrameList != this) { RemoveFromList(); if (sThisFrameList != nullptr) { x34_next = sThisFrameList; x34_next->x30_prev = this; } ptr = this; } sThisFrameList = ptr; } void CModel::RemoveFromList() { if (x30_prev == nullptr) { if (sThisFrameList == this) { sThisFrameList = x34_next; } else if (sOneFrameList == this) { sOneFrameList = x34_next; } else if (sTwoFrameList == this) { sTwoFrameList = x34_next; } } else { x30_prev->x34_next = x34_next; } if (x34_next != nullptr) { x34_next->x30_prev = x30_prev; } x30_prev = nullptr; x34_next = nullptr; } void CModel::FrameDone() { ++sFrameCounter; auto* iter = sTwoFrameList; if (sIsTextureTimeoutEnabled) { while (iter != nullptr) { auto* next = iter->x34_next; iter->VerifyCurrentShader(0); for (auto& shader : iter->x18_matSets) { shader.UnlockTextures(); } iter->x28_modelInst->UnlockTextures(); iter->x34_next = nullptr; iter->x30_prev = nullptr; iter = next; } sTwoFrameList = sOneFrameList; sOneFrameList = sThisFrameList; sThisFrameList = nullptr; } } void CModel::EnableTextureTimeout() { sIsTextureTimeoutEnabled = true; } void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; } } // namespace metaforce