#pragma once #include #include #include "Runtime/Graphics/Shaders/CAABoxShader.hpp" #include "Runtime/World/CDamageVulnerability.hpp" #include "Runtime/World/CHealthInfo.hpp" #include "Runtime/World/CPhysicsActor.hpp" #include namespace urde { class CCollidableSphere; class CCollidableOBBTreeGroup; class CCollidableOBBTreeGroupContainer; class CCollisionActor : public CPhysicsActor { enum class EPrimitiveType { OBBTreeGroup, AABox, Sphere }; EPrimitiveType x258_primitiveType; TUniqueId x25c_owner; zeus::CVector3f x260_boxSize; zeus::CVector3f x26c_center; std::unique_ptr x278_obbContainer; std::unique_ptr x27c_obbTreeGroupPrimitive; std::unique_ptr x280_aaboxPrimitive; std::unique_ptr x284_spherePrimitive; float x288_sphereRadius; CHealthInfo x28c_healthInfo = CHealthInfo(0.f); CDamageVulnerability x294_damageVuln = CDamageVulnerability::NormalVulnerabilty(); TUniqueId x2fc_lastTouched = kInvalidUniqueId; EWeaponCollisionResponseTypes x300_responseType = EWeaponCollisionResponseTypes::EnemyNormal; zeus::CVector3f x304_extendedTouchBounds = zeus::skZero3f; CAABoxShader m_aabox; public: CCollisionActor(TUniqueId uid, TAreaId areaId, TUniqueId owner, const zeus::CVector3f& extent, const zeus::CVector3f& center, bool active, float mass, std::string_view name); CCollisionActor(TUniqueId uid, TAreaId areaId, TUniqueId owner, const zeus::CVector3f& boxSize, bool active, float mass, std::string_view name); CCollisionActor(TUniqueId uid, TAreaId areaId, TUniqueId owner, bool active, float radius, float mass, std::string_view name); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override; void DebugDraw(); CHealthInfo* HealthInfo(CStateManager& mgr) override; const CDamageVulnerability* GetDamageVulnerability() const override; const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const CDamageInfo& dInfo) const override; void OnScanStateChanged(EScanState state, CStateManager& mgr) override; void Touch(CActor& actor, CStateManager& mgr) override; zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override; const CCollisionPrimitive* GetCollisionPrimitive() const override; EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const CWeaponMode& mode, EProjectileAttrib attribute) const override; void SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes type) { x300_responseType = type; } zeus::CTransform GetPrimitiveTransform() const override; std::optional GetTouchBounds() const override; void SetDamageVulnerability(const CDamageVulnerability& vuln); const zeus::CVector3f& GetBoxSize() const { return x260_boxSize; } TUniqueId GetOwnerId() const { return x25c_owner; } TUniqueId GetLastTouchedObject() const { return x2fc_lastTouched; } zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager& mgr) const override; void SetExtendedTouchBounds(const zeus::CVector3f& boundExt) { x304_extendedTouchBounds = boundExt; } void SetSphereRadius(float radius); float GetSphereRadius() const { return x288_sphereRadius; } }; } // namespace urde