#ifndef _DNAMP1_CMDL_MATERIALS_HPP_ #define _DNAMP1_CMDL_MATERIALS_HPP_ #include #include "../DNACommon/DNACommon.hpp" #include "../DNACommon/GX.hpp" #include "../DNACommon/CMDL.hpp" #include "DNAMP1.hpp" namespace Retro { namespace DNAMP1 { struct MaterialSet : BigDNA { DECL_DNA struct MaterialSetHead : BigDNA { DECL_DNA Value textureCount; Vector textureIDs; Value materialCount; Vector materialEndOffs; } head; struct Material : BigDNA { DECL_DNA struct Flags : BigDNA { DECL_DNA Value flags; inline bool konstValuesEnabled() const {return (flags & 0x8) != 0;} inline void setKonstValuesEnabled(bool enabled) {flags &= ~0x8; flags |= atUint32(enabled) << 3;} inline bool depthSorting() const {return (flags & 0x10) != 0;} inline void setDepthSorting(bool enabled) {flags &= ~0x10; flags |= atUint32(enabled) << 4;} inline bool punchthroughAlpha() const {return (flags & 0x20) != 0;} inline void setPunchthroughAlpha(bool enabled) {flags &= ~0x20; flags |= atUint32(enabled) << 5;} inline bool samusReflection() const {return (flags & 0x40) != 0;} inline void setSamusReflection(bool enabled) {flags &= ~0x40; flags |= atUint32(enabled) << 6;} inline bool depthWrite() const {return (flags & 0x80) != 0;} inline void setDepthWrite(bool enabled) {flags &= ~0x80; flags |= atUint32(enabled) << 7;} inline bool samusReflectionSurfaceEye() const {return (flags & 0x100) != 0;} inline void setSamusReflectionSurfaceEye(bool enabled) {flags &= ~0x100; flags |= atUint32(enabled) << 8;} inline bool shadowOccluderMesh() const {return (flags & 0x200) != 0;} inline void setShadowOccluderMesh(bool enabled) {flags &= ~0x200; flags |= atUint32(enabled) << 9;} inline bool samusReflectionIndirectTexture() const {return (flags & 0x400) != 0;} inline void setSamusReflectionIndirectTexture(bool enabled) {flags &= ~0x400; flags |= atUint32(enabled) << 10;} inline bool lightmap() const {return (flags & 0x800) != 0;} inline void setLightmap(bool enabled) {flags &= ~0x800; flags |= atUint32(enabled) << 11;} inline bool lightmapUVArray() const {return (flags & 0x2000) != 0;} inline void setLightmapUVArray(bool enabled) {flags &= ~0x2000; flags |= atUint32(enabled) << 13;} inline atUint16 textureSlots() const {return (flags >> 16) != 0;} inline void setTextureSlots(atUint16 texslots) {flags &= ~0xffff0000; flags |= atUint32(texslots) << 16;} } flags; Value textureCount; Vector texureIdxs; struct VAFlags : BigDNA { DECL_DNA Value vaFlags; inline GX::AttrType position() const {return GX::AttrType(vaFlags & 0x3);} inline void setPosition(GX::AttrType val) {vaFlags &= ~0x3; vaFlags |= atUint32(val);} inline GX::AttrType normal() const {return GX::AttrType(vaFlags >> 2 & 0x3);} inline void setNormal(GX::AttrType val) {vaFlags &= ~0xC; vaFlags |= atUint32(val) << 2;} inline GX::AttrType color0() const {return GX::AttrType(vaFlags >> 4 & 0x3);} inline void setColor0(GX::AttrType val) {vaFlags &= ~0x30; vaFlags |= atUint32(val) << 4;} inline GX::AttrType color1() const {return GX::AttrType(vaFlags >> 6 & 0x3);} inline void setColor1(GX::AttrType val) {vaFlags &= ~0xC0; vaFlags |= atUint32(val) << 6;} inline GX::AttrType tex0() const {return GX::AttrType(vaFlags >> 8 & 0x3);} inline void setTex0(GX::AttrType val) {vaFlags &= ~0x300; vaFlags |= atUint32(val) << 8;} inline GX::AttrType tex1() const {return GX::AttrType(vaFlags >> 10 & 0x3);} inline void setTex1(GX::AttrType val) {vaFlags &= ~0xC00; vaFlags |= atUint32(val) << 10;} inline GX::AttrType tex2() const {return GX::AttrType(vaFlags >> 12 & 0x3);} inline void setTex2(GX::AttrType val) {vaFlags &= ~0x3000; vaFlags |= atUint32(val) << 12;} inline GX::AttrType tex3() const {return GX::AttrType(vaFlags >> 14 & 0x3);} inline void setTex3(GX::AttrType val) {vaFlags &= ~0xC000; vaFlags |= atUint32(val) << 14;} inline GX::AttrType tex4() const {return GX::AttrType(vaFlags >> 16 & 0x3);} inline void setTex4(GX::AttrType val) {vaFlags &= ~0x30000; vaFlags |= atUint32(val) << 16;} inline GX::AttrType tex5() const {return GX::AttrType(vaFlags >> 18 & 0x3);} inline void setTex5(GX::AttrType val) {vaFlags &= ~0xC0000; vaFlags |= atUint32(val) << 18;} inline GX::AttrType tex6() const {return GX::AttrType(vaFlags >> 20 & 0x3);} inline void setTex6(GX::AttrType val) {vaFlags &= ~0x300000; vaFlags |= atUint32(val) << 20;} inline GX::AttrType pnMatIdx() const {return GX::AttrType(vaFlags >> 24 & 0x1);} inline void setPnMatIdx(GX::AttrType val) {vaFlags &= ~0x1000000; vaFlags |= atUint32(val & 0x1) << 24;} inline GX::AttrType tex0MatIdx() const {return GX::AttrType(vaFlags >> 25 & 0x1);} inline void setTex0MatIdx(GX::AttrType val) {vaFlags &= ~0x2000000; vaFlags |= atUint32(val & 0x1) << 25;} inline GX::AttrType tex1MatIdx() const {return GX::AttrType(vaFlags >> 26 & 0x1);} inline void setTex1MatIdx(GX::AttrType val) {vaFlags &= ~0x4000000; vaFlags |= atUint32(val & 0x1) << 26;} inline GX::AttrType tex2MatIdx() const {return GX::AttrType(vaFlags >> 27 & 0x1);} inline void setTex2MatIdx(GX::AttrType val) {vaFlags &= ~0x8000000; vaFlags |= atUint32(val & 0x1) << 27;} inline GX::AttrType tex3MatIdx() const {return GX::AttrType(vaFlags >> 28 & 0x1);} inline void setTex3MatIdx(GX::AttrType val) {vaFlags &= ~0x10000000; vaFlags |= atUint32(val & 0x1) << 28;} inline GX::AttrType tex4MatIdx() const {return GX::AttrType(vaFlags >> 29 & 0x1);} inline void setTex4MatIdx(GX::AttrType val) {vaFlags &= ~0x20000000; vaFlags |= atUint32(val & 0x1) << 29;} inline GX::AttrType tex5MatIdx() const {return GX::AttrType(vaFlags >> 30 & 0x1);} inline void setTex5MatIdx(GX::AttrType val) {vaFlags &= ~0x40000000; vaFlags |= atUint32(val & 0x1) << 30;} inline GX::AttrType tex6MatIdx() const {return GX::AttrType(vaFlags >> 31 & 0x1);} inline void setTex6MatIdx(GX::AttrType val) {vaFlags &= ~0x80000000; vaFlags |= atUint32(val & 0x1) << 31;} } vaFlags; inline const VAFlags& getVAFlags() const {return vaFlags;} Value groupIdx; Vector konstCount; Vector konstColors; /** Slightly modified blend enums in Retro's implementation */ enum BlendFactor { GX_BL_ZERO, GX_BL_ONE, GX_BL_SRCCLR, GX_BL_INVSRCCLR, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_BL_DSTALPHA, GX_BL_INVDSTALPHA }; Value _blendDstFac; inline BlendFactor blendDestFactor() const {return BlendFactor(_blendDstFac);} inline void setBlendDestFactor(BlendFactor fac) {_blendDstFac = fac;} Value _blendSrcFac; inline BlendFactor blendSrcFactor() const {return BlendFactor(_blendSrcFac);} inline void setBlendSrcFactor(BlendFactor fac) {_blendSrcFac = fac;} Vector indTexSlot; Value colorChannelCount; struct ColorChannel : BigDNA { DECL_DNA Value flags; inline bool lighting() const {return (flags & 0x1) != 0;} inline void setLighting(bool enabled) {flags &= ~0x1; flags |= atUint32(enabled);} inline bool useAmbient() const {return (flags & 0x2) != 0;} inline void setUseAmbient(bool enabled) {flags &= ~0x2; flags |= atUint32(enabled) << 1;} inline bool useMaterial() const {return (flags & 0x4) != 0;} inline void setUseMaterial(bool enabled) {flags &= ~0x4; flags |= atUint32(enabled) << 2;} inline atUint8 lightmask() const {return atUint8(flags >> 3 & 0xff);} inline void setLightmask(atUint8 mask) {flags &= ~0x7f8; flags |= atUint32(mask) << 3;} inline atUint8 diffuseFn() const {return atUint8(flags >> 11 & 0x3);} inline void setDiffuseFn(atUint8 fn) {flags &= ~0x1800; flags |= atUint32(fn) << 11;} inline atUint8 attenuationFn() const {return atUint8(flags >> 13 & 0x3);} inline void setAttenuationFn(atUint8 fn) {flags &= ~0x6000; flags |= atUint32(fn) << 13;} }; Vector colorChannels; Value tevStageCount; struct TEVStage : BigDNA { DECL_DNA Value ciFlags; Value aiFlags; Value ccFlags; Value acFlags; Value pad; Value kaInput; Value kcInput; Value rascInput; inline GX::TevColorArg colorInA() const {return GX::TevColorArg(ciFlags & 0xf);} inline void setColorInA(GX::TevColorArg val) {ciFlags &= ~0x1f; ciFlags |= atUint32(val);} inline GX::TevColorArg colorInB() const {return GX::TevColorArg(ciFlags >> 5 & 0xf);} inline void setColorInB(GX::TevColorArg val) {ciFlags &= ~0x3e0; ciFlags |= atUint32(val) << 5;} inline GX::TevColorArg colorInC() const {return GX::TevColorArg(ciFlags >> 10 & 0xf);} inline void setColorInC(GX::TevColorArg val) {ciFlags &= ~0x7c00; ciFlags |= atUint32(val) << 10;} inline GX::TevColorArg colorInD() const {return GX::TevColorArg(ciFlags >> 15 & 0xf);} inline void setColorInD(GX::TevColorArg val) {ciFlags &= ~0xf8000; ciFlags |= atUint32(val) << 15;} inline GX::TevAlphaArg alphaInA() const {return GX::TevAlphaArg(aiFlags & 0x7);} inline void setAlphaInA(GX::TevAlphaArg val) {aiFlags &= ~0x1f; aiFlags |= atUint32(val);} inline GX::TevAlphaArg alphaInB() const {return GX::TevAlphaArg(aiFlags >> 5 & 0x7);} inline void setAlphaInB(GX::TevAlphaArg val) {aiFlags &= ~0x3e0; aiFlags |= atUint32(val) << 5;} inline GX::TevAlphaArg alphaInC() const {return GX::TevAlphaArg(aiFlags >> 10 & 0x7);} inline void setAlphaInC(GX::TevAlphaArg val) {aiFlags &= ~0x7c00; aiFlags |= atUint32(val) << 10;} inline GX::TevAlphaArg alphaInD() const {return GX::TevAlphaArg(aiFlags >> 15 & 0x7);} inline void setAlphaInD(GX::TevAlphaArg val) {aiFlags &= ~0xf8000; aiFlags |= atUint32(val) << 15;} inline GX::TevOp colorOp() const {return GX::TevOp(ccFlags & 0xf);} inline void setColorOp(GX::TevOp val) {ccFlags &= ~0x1; ccFlags |= atUint32(val);} inline GX::TevBias colorOpBias() const {return GX::TevBias(ccFlags >> 4 & 0x3);} inline void setColorOpBias(GX::TevBias val) {ccFlags &= ~0x30; ccFlags |= atUint32(val) << 4;} inline GX::TevScale colorOpScale() const {return GX::TevScale(ccFlags >> 6 & 0x3);} inline void setColorOpScale(GX::TevScale val) {ccFlags &= ~0xc0; ccFlags |= atUint32(val) << 6;} inline bool colorOpClamp() const {return ccFlags >> 8 & 0x1;} inline void setColorOpClamp(bool val) {ccFlags &= ~0x100; ccFlags |= atUint32(val) << 8;} inline GX::TevRegID colorOpOutReg() const {return GX::TevRegID(ccFlags >> 9 & 0x3);} inline void setColorOpOutReg(GX::TevRegID val) {ccFlags &= ~0x600; ccFlags |= atUint32(val) << 9;} inline GX::TevOp alphaOp() const {return GX::TevOp(acFlags & 0xf);} inline void setAlphaOp(GX::TevOp val) {acFlags &= ~0x1; acFlags |= atUint32(val);} inline GX::TevBias alphaOpBias() const {return GX::TevBias(acFlags >> 4 & 0x3);} inline void setAlphaOpBias(GX::TevBias val) {acFlags &= ~0x30; acFlags |= atUint32(val) << 4;} inline GX::TevScale alphaOpScale() const {return GX::TevScale(acFlags >> 6 & 0x3);} inline void setAlphaOpScale(GX::TevScale val) {acFlags &= ~0xc0; acFlags |= atUint32(val) << 6;} inline bool alphaOpClamp() const {return acFlags >> 8 & 0x1;} inline void setAlphaOpClamp(bool val) {acFlags &= ~0x100; acFlags |= atUint32(val) << 8;} inline GX::TevRegID alphaOpOutReg() const {return GX::TevRegID(acFlags >> 9 & 0x3);} inline void setAlphaOpOutReg(GX::TevRegID val) {acFlags &= ~0x600; acFlags |= atUint32(val) << 9;} inline GX::TevKColorSel kColorIn() const {return GX::TevKColorSel(kcInput);} inline GX::TevKAlphaSel kAlphaIn() const {return GX::TevKAlphaSel(kaInput);} }; Vector tevStages; struct TEVStageTexInfo : BigDNA { DECL_DNA Value pad; Value texSlot; Value tcgSlot; }; Vector tevStageTexInfo; Value tcgCount; struct TexCoordGen : BigDNA { DECL_DNA Value flags; inline GX::TexGenType type() const {return GX::TexGenType(flags & 0xf);} inline void setType(GX::TexGenType val) {flags &= ~0xf; flags |= atUint32(val);} inline GX::TexGenSrc source() const {return GX::TexGenSrc(flags >> 4 & 0x1f);} inline void setSource(GX::TexGenSrc val) {flags &= ~0x1f0; flags |= atUint32(val) << 4;} inline GX::TexMtx mtx() const {return GX::TexMtx(flags >> 9 & 0x1f + 30);} inline void setMtx(GX::TexMtx val) {flags &= ~0x3e00; flags |= (atUint32(val)-30) << 9;} inline bool normalize() const {return flags >> 14 & 0x1;} inline void setNormalize(bool val) {flags &= ~0x4000; flags |= atUint32(val) << 14;} inline GX::PTTexMtx postMtx() const {return GX::PTTexMtx(flags >> 15 & 0x3f + 64);} inline void setPostMtx(GX::PTTexMtx val) {flags &= ~0x1f8000; flags |= (atUint32(val)-64) << 15;} }; Vector tcgs; Value uvAnimsSize; Value uvAnimsCount; struct UVAnimation : BigDNA { Delete expl; enum Mode : atUint32 { ANIM_MV_INV_NOTRANS, ANIM_MV_INV, ANIM_SCROLL, ANIM_ROTATION, ANIM_HSTRIP, ANIM_VSTRIP, ANIM_MODEL, ANIM_MODE_WHO_MUST_NOT_BE_NAMED } mode; float vals[4]; void read(Athena::io::IStreamReader& reader) { mode = Mode(reader.readUint32Big()); switch (mode) { case ANIM_MV_INV_NOTRANS: case ANIM_MV_INV: case ANIM_MODEL: break; case ANIM_SCROLL: case ANIM_HSTRIP: case ANIM_VSTRIP: vals[0] = reader.readFloatBig(); vals[1] = reader.readFloatBig(); vals[2] = reader.readFloatBig(); vals[3] = reader.readFloatBig(); break; case ANIM_ROTATION: case ANIM_MODE_WHO_MUST_NOT_BE_NAMED: vals[0] = reader.readFloatBig(); vals[1] = reader.readFloatBig(); break; } } void write(Athena::io::IStreamWriter& writer) const { writer.writeUint32Big(mode); switch (mode) { case ANIM_MV_INV_NOTRANS: case ANIM_MV_INV: case ANIM_MODEL: break; case ANIM_SCROLL: case ANIM_HSTRIP: case ANIM_VSTRIP: writer.writeFloatBig(vals[0]); writer.writeFloatBig(vals[1]); writer.writeFloatBig(vals[2]); writer.writeFloatBig(vals[3]); break; case ANIM_ROTATION: case ANIM_MODE_WHO_MUST_NOT_BE_NAMED: writer.writeFloatBig(vals[0]); writer.writeFloatBig(vals[1]); break; } } }; Vector uvAnims; }; Vector materials; static void RegisterMaterialProps(HECL::BlenderConnection::PyOutStream& out); static void ConstructMaterial(HECL::BlenderConnection::PyOutStream& out, const MaterialSet::Material& material, unsigned groupIdx, unsigned matIdx); inline void readToBlender(HECL::BlenderConnection::PyOutStream& os, const PAKRouter& pakRouter, const typename PAKRouter::EntryType& entry, unsigned setIdx) { DNACMDL::ReadMaterialSetToBlender_1_2(os, *this, pakRouter, entry, setIdx); } }; } } #endif // _DNAMP1_CMDL_MATERIALS_HPP_