#ifndef _DNAMP1_METROIDBETA_HPP_ #define _DNAMP1_METROIDBETA_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct MetroidBeta : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; DamageVulnerability damageVulnerabilty1; DamageVulnerability damageVulnerabilty2; Value unknown1; Value unknown2; Value unknown3; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; Value unknown9; UniqueID32 particle1; UniqueID32 swhc; UniqueID32 particle2; UniqueID32 particle3; UniqueID32 particle4; Value unknown10; }; } } #endif