#ifndef _DNAMP1_WATER_HPP_ #define _DNAMP1_WATER_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct Water : IScriptObject { DECL_YAML String<-1> name; Value location; Value volume; DamageInfo damageInfo; Value unknown1; Value unknown2; Value unknown3; Value unknown4; UniqueID32 texture1; UniqueID32 texture2; UniqueID32 texture3; UniqueID32 texture4; UniqueID32 texture5; UniqueID32 texture6; Value unknown5; Value unknown6; Value unknown7; Value unknown8; Value unknown9; Value unknown10; Value unknown11; Value unknown12; struct FluidUVMotion : BigYAML { DECL_YAML Value unknown1; Value unknown2; Value unknown3; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; Value unknown9; Value unknown10; Value unknown11; Value unknown12; Value unknown13; Value unknown14; Value unknown15; Value unknown16; Value unknown17; } fluidUVMotion; Value unknown13; Value unknown14; Value unknown15; Value unknown16; Value unknown17; Value unknown18; Value unknown19; Value unknown20; Value unknown21; Value unknown22; UniqueID32 particle1; UniqueID32 particle2; UniqueID32 particle3; UniqueID32 particle4; UniqueID32 particle5; Value soundID1; // needs verification Value soundID2; // needs verification Value soundID3; // needs verification Value soundID4; // needs verification Value soundID5; // needs verification Value unknown23; Value unknown24; Value unknown25; Value unknown26; Value unknown27; Value unknown28; Value unknown29; Value unknown30; Value unknown31; Value unknown32; Value unknown33; // CColor UniqueID32 texture34; Value unknown35; Value unknown36; Value unknown37; Value unknown38; Value unknown39; Value unknown40; }; } } #endif