#pragma once #include #include #include #include "Runtime/GCNTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/Character/CAnimTreeNode.hpp" namespace urde { class CAnimTreeAnimReaderContainer : public CAnimTreeNode { std::shared_ptr x14_reader; u32 x1c_animDbIdx; public: CAnimTreeAnimReaderContainer(std::string_view name, std::shared_ptr reader, u32 animDbIdx); u32 Depth() const override; CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override; u32 VGetNumChildren() const override; std::shared_ptr VGetBestUnblendedChild() const override; void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, float w) const override; SAdvancementResults VAdvanceView(const CCharAnimTime& a) override; CCharAnimTime VGetTimeRemaining() const override; CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; bool VHasOffset(const CSegId& seg) const override; zeus::CVector3f VGetOffset(const CSegId& seg) const override; zeus::CQuaternion VGetRotation(const CSegId& seg) const override; size_t VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, size_t capacity, size_t iterator, u32) const override; size_t VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, size_t capacity, size_t iterator, u32) const override; size_t VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, size_t capacity, size_t iterator, u32) const override; size_t VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, size_t capacity, size_t iterator, u32) const override; bool VGetBoolPOIState(std::string_view name) const override; s32 VGetInt32POIState(std::string_view name) const override; CParticleData::EParentedMode VGetParticlePOIState(std::string_view name) const override; void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override; void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override; std::unique_ptr VClone() const override; std::optional> VSimplified() override; void VSetPhase(float) override; SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override; }; } // namespace urde