#include "Runtime/MP1/World/CFlaahgraProjectile.hpp" namespace urde::MP1 { CFlaahgraProjectile::CFlaahgraProjectile(bool bigStrike, const TToken& desc, const zeus::CTransform& xf, const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner) : CEnergyProjectile(true, desc, EWeaponType::AI, xf, EMaterialTypes::Character, damage, uid, aid, owner, kInvalidUniqueId, EProjectileAttrib::BigProjectile, false, zeus::skOne3f, {}, 0xffff, false) , x3d8_bigStrike(bigStrike) { if (x3d8_bigStrike) { xe8_projectileAttribs |= EProjectileAttrib::BigStrike; x150_damageDuration = 2.f; } } } // namespace urde::MP1