#include "CSkinRules.hpp" #include "CToken.hpp" #include "Graphics/CModel.hpp" #include "CPoseAsTransforms.hpp" namespace urde { CSkinRules::CSkinRules(CInputStream& in) { u32 bankCount = in.readUint32Big(); x0_skinBanks.reserve(bankCount); for (u32 i=0 ; i>& vnOut, const CPoseAsTransforms& pose, const CModel& model) const { vnOut.resize(m_poolToSkinIdx.size()); for (size_t i=0 ; i::GetIObjObjectFor(std::make_unique(in)); } }