#include "CFluidPlaneShader.hpp" namespace urde { CFluidPlaneShader::Cache CFluidPlaneShader::_cache = {}; u16 CFluidPlaneShader::Cache::MakeCacheKey(const SFluidPlaneShaderInfo& info) { u16 ret = 0; switch (info.m_type) { case CFluidPlane::EFluidType::NormalWater: case CFluidPlane::EFluidType::PhazonFluid: case CFluidPlane::EFluidType::Four: if (info.m_hasLightmap) { ret |= 1 << 2; if (info.m_doubleLightmapBlend) ret |= 1 << 3; } if (!info.m_hasEnvMap && info.m_hasEnvBumpMap) ret |= 1 << 4; if (info.m_hasEnvMap) ret |= 1 << 5; break; case CFluidPlane::EFluidType::PoisonWater: ret |= 1; if (info.m_hasLightmap) { ret |= 1 << 2; if (info.m_doubleLightmapBlend) ret |= 1 << 3; } if (info.m_hasEnvBumpMap) ret |= 1 << 4; break; case CFluidPlane::EFluidType::Lava: ret |= 2; if (info.m_hasBumpMap) ret |= 1 << 2; break; case CFluidPlane::EFluidType::ThickLava: ret |= 3; if (info.m_hasBumpMap) ret |= 1 << 2; break; } if (info.m_hasPatternTex1) ret |= 1 << 6; if (info.m_hasPatternTex2) ret |= 1 << 7; if (info.m_hasColorTex) ret |= 1 << 8; if (info.m_additive) ret |= 1 << 9; return ret; } u16 CFluidPlaneShader::Cache::MakeCacheKey(const SFluidPlaneDoorShaderInfo& info) { u16 ret = 0; if (info.m_hasPatternTex1) ret |= 1 << 0; if (info.m_hasPatternTex2) ret |= 1 << 1; if (info.m_hasColorTex) ret |= 1 << 2; return ret; } template boo::ObjToken CFluidPlaneShader::Cache::GetOrBuildShader(const T& info) { u16 key = MakeCacheKey(info); auto& slot = CacheSlot(info, key); if (slot) return slot; if (CGraphics::g_BooFactory == nullptr) return nullptr; CGraphicsCommitResources( [&](boo::IGraphicsDataFactory::Context& ctx) { switch (ctx.platform()) { #if BOO_HAS_GL case boo::IGraphicsDataFactory::Platform::OpenGL: slot = BuildShader(static_cast(ctx), info); break; #endif #if _WIN32 case boo::IGraphicsDataFactory::Platform::D3D11: case boo::IGraphicsDataFactory::Platform::D3D12: slot = BuildShader(static_cast(ctx), info); break; #endif #if BOO_HAS_METAL case boo::IGraphicsDataFactory::Platform::Metal: slot = BuildShader(static_cast(ctx), info); break; #endif #if BOO_HAS_VULKAN case boo::IGraphicsDataFactory::Platform::Vulkan: slot = BuildShader(static_cast(ctx), info); break; #endif default: break; } return true; }); return slot; } template boo::ObjToken CFluidPlaneShader::Cache::GetOrBuildShader(const SFluidPlaneShaderInfo& info); template boo::ObjToken CFluidPlaneShader::Cache::GetOrBuildShader(const SFluidPlaneDoorShaderInfo& info); void CFluidPlaneShader::Cache::Clear() { for (auto& p : m_cache) p.reset(); for (auto& p : m_doorCache) p.reset(); } void CFluidPlaneShader::PrepareBinding(const boo::ObjToken& pipeline, u32 maxVertCount, bool door) { CGraphicsCommitResources( [&](boo::IGraphicsDataFactory::Context& ctx) { m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), maxVertCount); m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1); switch (ctx.platform()) { #if BOO_HAS_GL case boo::IGraphicsDataFactory::Platform::OpenGL: m_dataBind = BuildBinding(static_cast(ctx), pipeline, door); break; #endif #if _WIN32 case boo::IGraphicsDataFactory::Platform::D3D11: case boo::IGraphicsDataFactory::Platform::D3D12: m_dataBind = BuildBinding(static_cast(ctx), pipeline, door); break; #endif #if BOO_HAS_METAL case boo::IGraphicsDataFactory::Platform::Metal: m_dataBind = BuildBinding(static_cast(ctx), pipeline, door); break; #endif #if BOO_HAS_VULKAN case boo::IGraphicsDataFactory::Platform::Vulkan: m_dataBind = BuildBinding(static_cast(ctx), pipeline, door); break; #endif default: break; } return true; }); } void CFluidPlaneShader::Shutdown() { _cache.Clear(); switch (CGraphics::g_BooFactory->platform()) { #if BOO_HAS_GL case boo::IGraphicsDataFactory::Platform::OpenGL: CFluidPlaneShader::_Shutdown(); break; #endif #if _WIN32 case boo::IGraphicsDataFactory::Platform::D3D11: case boo::IGraphicsDataFactory::Platform::D3D12: CFluidPlaneShader::_Shutdown(); break; #endif #if BOO_HAS_METAL case boo::IGraphicsDataFactory::Platform::Metal: CFluidPlaneShader::_Shutdown(); break; #endif #if BOO_HAS_VULKAN case boo::IGraphicsDataFactory::Platform::Vulkan: CFluidPlaneShader::_Shutdown(); break; #endif default: break; } } CFluidPlaneShader::CFluidPlaneShader(CFluidPlane::EFluidType type, const std::experimental::optional>& patternTex1, const std::experimental::optional>& patternTex2, const std::experimental::optional>& colorTex, const std::experimental::optional>& bumpMap, const std::experimental::optional>& envMap, const std::experimental::optional>& envBumpMap, const std::experimental::optional>& lightmap, bool doubleLightmapBlend, bool additive, u32 maxVertCount) : m_patternTex1(patternTex1), m_patternTex2(patternTex2), m_colorTex(colorTex), m_bumpMap(bumpMap), m_envMap(envMap), m_envBumpMap(envBumpMap), m_lightmap(lightmap) { SFluidPlaneShaderInfo shaderInfo(type, m_patternTex1.operator bool(), m_patternTex2.operator bool(), m_colorTex.operator bool(), m_bumpMap.operator bool(), m_envMap.operator bool(), m_envBumpMap.operator bool(), m_lightmap.operator bool(), doubleLightmapBlend, additive); boo::ObjToken pipeline = _cache.GetOrBuildShader(shaderInfo); PrepareBinding(pipeline, maxVertCount, false); } CFluidPlaneShader::CFluidPlaneShader(const std::experimental::optional>& patternTex1, const std::experimental::optional>& patternTex2, const std::experimental::optional>& colorTex, u32 maxVertCount) : m_patternTex1(patternTex1), m_patternTex2(patternTex2), m_colorTex(colorTex) { SFluidPlaneDoorShaderInfo shaderInfo(m_patternTex1.operator bool(), m_patternTex2.operator bool(), m_colorTex.operator bool()); boo::ObjToken pipeline = _cache.GetOrBuildShader(shaderInfo); PrepareBinding(pipeline, maxVertCount, true); } void CFluidPlaneShader::prepareDraw(const RenderSetupInfo& info) { Uniform& uni = *reinterpret_cast(m_uniBuf->map(sizeof(Uniform))); uni.m_mv = CGraphics::g_GXModelView.toMatrix4f(); uni.m_mvNorm = info.normMtx; uni.m_proj = CGraphics::GetPerspectiveProjectionMatrix(true); for (int i=0 ; i<6 ; ++i) uni.m_texMtxs[i] = info.texMtxs[i]; uni.m_lighting.ActivateLights(info.lights); for (int i=0 ; i<3 ; ++i) uni.m_lighting.colorRegs[i] = info.kColors[i]; uni.m_lighting.mulColor = info.kColors[3]; uni.m_lighting.fog.m_rangeScale = info.indScale; m_uniBuf->unmap(); CGraphics::SetShaderDataBinding(m_dataBind); } void CFluidPlaneShader::loadVerts(const std::vector& verts) { m_vbo->load(verts.data(), verts.size() * sizeof(Vertex)); } }